• @[email protected]
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    1 year ago

    tl;dr

    Update: I was wrong, the good bits will come later, for now it’s just quest fixes. Thanks /u/Zyrxil

    Now;

    • Bug fixes and crash fixes.

    Later;

    • Brightness and Contrast controls
    • HDR Calibration Menu
    • FOV Slider
    • Nvidia DLSS Support (PC)
    • 32:9 Ultrawide Monitor Support (PC)
    • Eat button for food!
    • @Zyrxil
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      1 year ago

      Real tl;dr : None of these except a few mission fixes. Everything else is planned for some time in the future. You went too fast even for tl;dr.

    • @Redditiscancer789
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      1 year ago

      I wish they’d add a medpac item count to my hud like the grenades. Get tired of having to constantly go through 4 menu screens to get that info.

      • Sam
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        51 year ago

        If you bind medpacks to your “quick” menu, it gives you the count there.

        • @Redditiscancer789
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          31 year ago

          I do but I never bring it up to switch I just use my 1-0,[ ] keys.

      • @avater
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        11 year ago

        same for ship parts

      • tal
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        1 year ago

        Honestly, this was something that Fallout 4 and Fallout 76 could have benefited from. There were people who used Nuka-Cola for healing instead of stimpaks, especially with Fallout 76’s Cola Nut perk, but one significant benefit of using stimpaks instead was that you had a binding for them when using a controller instead of a keyboard.

        https://old.reddit.com/r/fo76/comments/x5la14/diluted_stimpak_should_not_have_the_highest/

        Console players don’t have hot keys so I’d like to be able to choose what’s on the right d-pad button Since it’s the only instant use button I have available. I’d actually prefer if you could bing any item to that button. It would make using the cola nut perk way easier.

  • @[email protected]
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    121 year ago

    Wow, they could’ve avoided so much drama by just telling folks that an update would add FoV slider, HDR settings and DLSS support. Better late than never I guess.

    • all-knight-party
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      41 year ago

      It seems reactionary, they probably waited to see what the biggest fuss would be, then responded by saying that’s now a priority. And if someone actually suggested them posting publicly about those issues before it was a snafu I’m sure any PR department would look at you like you had two heads and say “what are you, a fucking idiot? Don’t admit defeat publicly before the consumer base brings it up first”

    • tal
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      1 year ago

      It looks like that’s what they’re doing. The bugfixes are out now, and they’re saying that they’re providing post-release updates for the FoV slider, HDR calibration menu, and DLSS.

      • @[email protected]
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        11 year ago

        Yeah I just realised that. The way the post is structured is a bit deceptive, but eh, I should have read it properly.

  • @[email protected]
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    51 year ago

    Would have liked a more technical update. Something akin to Factorios FFFs. There were quite a few articles recently about the FSR2 implementation being faulty and general performance issues due to wrong use of certain gpu extensions. Would have loved to see something mentioned about that.