• @[email protected]
    link
    fedilink
    291 year ago

    One day, this image will be in the slide deck for a CS class, if it isn’t already. That’s the kind of thing that keeps me going.

  • @zzx
    link
    151 year ago

    Don’t forget the geometry shader for special vertex manipulation

    • Goat
      link
      fedilink
      71 year ago

      no one uses those, especially in Vulkan 'cause it has mesh shaders

  • Draconic NEO
    link
    fedilink
    41 year ago

    Well… That’s not good…

    Can anyone help explain what went wrong here? I’m not super familiar with Graphics programming.

    • @[email protected]
      link
      fedilink
      11 year ago

      The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn’t configured properly.

      • Hazmatastic
        link
        fedilink
        11 year ago

        TIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up

  • @Gabu
    link
    21 year ago

    This joke has so many levels it could be a Mario game.