• @caut_R
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    121 year ago

    Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…

    • TheEntity
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      251 year ago

      Apart from being hardcapped at 60 FPS, is Elden Ring even running badly? In my experience its performance is pretty reasonable.

      • @[email protected]
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        91 year ago

        When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.

          • @[email protected]
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            31 year ago

            Seems likely. It only stutters on Windows - run it through Proton on Linux, where it’s translating it all to Vulkan, and it’s silky smooth. Maybe off by a frame or two as well of course, but it’s pretty much locked to 60 fps in either case on my machine and can’t really check. DirectX seems quite bad for hitching when a new shader is loaded - they’d all be pre-compiled on a console since the devs know exactly what the target hardware is, so if you don’t rewrite your engine on Windows to accommodate it, then you’ll have problems.

        • @Zoboomafoo
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          11 year ago

          In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason

          • @[email protected]
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            1 year ago

            I think this one was level streaming related. It only happened during traversal (mostly) and was severe, plenty of YT videos showing it.

            It disappeared entirely once I upgraded to a 3D V-Cache chip (5600x -> 5800x3d).

      • @[email protected]
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        41 year ago

        you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows

      • @OscarRobin
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        31 year ago

        It has constant awful shader compilation stutter.

      • @caut_R
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        171 year ago

        FSR2, DLSS, XeSS and such

      • @Touching_Grass
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        1 year ago

        Ms paint, meme creator, PicsArt ai photo editor for android.

        Real next gen stuff

    • Carighan Maconar
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      -101 year ago

      It’s FROM, they still loathe PCs on a personal level. Or at least it always feels that way. They get ordered to release on PC, and they do, but they curse them every step of the way and fuck it up as much as they can without getting fired.

      • @[email protected]
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        71 year ago

        So I don’t think this is a specifically Fromsoft issue. Lots of Japanese game companies struggle with that, and it seems to be because the lion’s share of Japanese gamers use consoles, not PC. So I think a lot of Japanese companies don’t have a ton of experience optimizing for PC.

        • @micka190
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          21 year ago

          And then there’s the Fox Engine. God I hate what Konami did to Kojima.

      • Gabagoolzoo
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        61 year ago

        From was a big part in paving the way for Japanese console games to come to Steam in the first place with Dark Souls in 2012. Most of their ports are perfectly fine.

      • @Restaldt
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        21 year ago

        Ac6 was great on pc

        Keyboard and mouse worked fine.

        Admittedly thats the first fromsoft game i could play with kbm but still

        They are getting better

      • Bilb!
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        11 year ago

        I don’t think anything was wrong with Sekiro. Maybe because it’s not online?

  • @[email protected]
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    1 year ago

    I’ve been excited for this ever since they released the promo artwork! The speculation I’ve seen is that we’ll probably see at least a trailer at the game awards, and probably a full drop by February—based on financial projections for the game released by Kadokawa (the parent company).

    We shall see! I love the lore, so I can’t wait to get my hands on more of it.

  • @Poayjay
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    -541 year ago

    I don’t get that at all. Elden Ring was already painfully long. If you tried to do everything you ended up super OP. It became an absolute slug to get through. It was super repetitive. I can’t imagine anything they could add with a DLC that could improve that. I don’t get the hype for the DLC.

    • @Frogster8
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      351 year ago

      Opposite for me completely. I spent 120hrs on it and it flew by completely, I was sad when it ended and found I got no satisfaction from ng+ and also, couldn’t bring myself to do a raw ng again with exploration of everything.

      So new content is precisely what would entice me back to this and what I want.

      • @OptiZonion
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        1 year ago

        I adored the game and also spent a little over 120h in it, but it’s commonly accepted that past the capital, the game kind of lose its pacing and starts iterating on the same ideas, just in different settings.

          • @Restaldt
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            1 year ago

            Same i only quit because i had tried every weapon, incantation, and spell over like 5 different characters using just about every build i could imagine enjoying

            And i was at 420.69 hours so lol

    • @[email protected]
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      231 year ago

      You have to intentionally level up, you know that right? It’s not like you auto-level, you can beat the game at level 1.

      • @schmidtster
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        -111 year ago

        In majority of other games it would be a valid scaling complaint. Yes you don’t need to level, but it’s part of the game as well, it should be implemented correctly so everyone can enjoy all parts of the game.

        Not just don’t level up to enjoy it.

        • @[email protected]
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          141 year ago

          On the contrary, it’s precisely because you can level at your own needed pace, ie go off and grind if you can’t beat a part of the game, or keep going if you over-level, that makes it more enjoyable for more people.

          • @schmidtster
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            -151 year ago

            News flash, people enjoy different things.

            • @[email protected]
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              151 year ago

              Exactly, that’s why people can set their own difficulty by leveling as they please. I’m not insinuating that choice is bad, I’m stating that the flexible system in ER accounts for player preference.

              • @schmidtster
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                1 year ago

                … so you have to be good enough at the game first, to be able to level up, to make the game easier. What a great system!…. You’re suggesting grinding to make the game easier, peoples biggest complaints about JRPGS….

                The game lacks a difficulty option, that’s another valid complaint, but didn’t fit their vision.

                • @[email protected]
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                  111 year ago

                  The game isn’t hard to level up, there are numerous no-issue, fast grinding spots. It doesn’t take hours to level, it takes going to a quick position, swinging your weapon a few times, and then leveling up.

                  The lack of a difficulty option is a good thing, it prevents elitism and allows the game to be properly balanced without resorting to artificial difficulty increases like blanket damage changes.

                  All in all, I don’t see what your issue is. Are you arguing that ER shouldn’t have leveling at the pace the player chooses, and instead increases in level based on what area you have unlocked, or something?

    • Neato
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      111 year ago

      ER did have a lot of reused assets and bosses in the tons of little dungeons. Those things were only interesting for the unique puzzles they sometimes had.

      I have to expect the expansion will have all new content without much reuse. They’ve had as long as they need to make whatever they want. And traditionally Fromsoft expansions tend to be well received.

    • dog
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      101 year ago

      I don’t honestly get the downvotes, this is a valid point of view.

      It’s not one I agree with, but I do agree Elden Ring was rushed with too much content planned.

      This may however help with that.

      I really hope the DLC expands and fixes core game issues, instead of thinking it has to add even more bloated areas to the game.

      Like new areas are good, but don’t make them just to have more areas (I’m looking at you, swamp and dungeons).

    • vlad
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      81 year ago

      You’re complaining that a game has too much content?

      • @schmidtster
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        -41 year ago

        Games not scaled for you play all the content, not entirely the same complaint.

        • iAmTheTot
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          51 year ago

          I mean, it kinda is though? The stats all have diminishing returns.

          • @schmidtster
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            1 year ago

            If you did all the content you would probably be max at everything by the time you finish a playthrough unless you lose lots of souls. Would there be an enemy or boss that would be significant hurdle for content to be fun at that point? Or would you intentionally need to do stuff to make it fun.

            Because of the diminishing returns you would actually also hit that point far earlier than max level as well.

            • iAmTheTot
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              61 year ago

              Not even close. I 100%'d the game and you don’t get anywhere close to max everything. Plus, my point was that max everything actually doesn’t make a huge difference because you get diminishing returns from each stat. For example a 70 in a stat vs a 99 in a stat is almost nothing.

            • @[email protected]
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              1 year ago

              Idk what you’re on about, I platinum’d the game and I’m only RL200 in NG+3. RL200 is enough for a decently strong (but not OP at NG+3) battle mage class. I stopped leveling after hitting 200 at the end of my NG+2 playthrough and plan to play the DLC after NG+3 at the same RL.

              It’s not too much to ask that a Soulsborne enthusiast who’s replayed the game multiple times and put in over 150hrs just decide when enough is enough regarding leveling. It’s been that way since Demon Souls. It’s an intentional part of the game design.

              Why would you expect the game “scale” and retain its difficulty when you are 99 in every single stat? That’s ridiculous.

              • @schmidtster
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                -81 year ago

                So you had to reset the game increasing the difficulty to get more out of it. That’s not doing it in one playthrough.

                • @Breezy
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                  31 year ago

                  Why are you even here, the way you’ve said things clearly shows you havent played or if you had you probably dropped it because you couldnt clear the first boss.

                • @[email protected]
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                  01 year ago

                  What are you even talking about, do you understand the concept of new game plus? I cleared all content in a single playthrough at RL150 after 100 hours, NG+ is required to get all endings and platinum the game just like most RPGs.

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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              1 year ago

              You control when you gain stats. You don’t have to level up. You can literally do 100% of the content and stay a level 1 Wretch the entire time. It’s one of the most common challenge runs.

            • @Cybersteel
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              -11 year ago

              It’s bad though because it has too much stuff to do but in a way that makes it so there’s nothing to do at the same time. Lazy lazy Miyazaki. Had more fun with Tears of the Kingdom.

              • Gabagoolzoo
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                31 year ago

                So… Miyazaki is lazy because there’s a lot of optional content?

    • Montagge
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      -11 year ago

      It would be as painful if the world wasn’t just a bunch of copy paste bullshit