Solo gamedev

  • 18 Posts
  • 60 Comments
Joined 9 个月前
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Cake day: 2025年3月10日

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  • It’s all right. If you collect enough upgrades it becomes fun! I managed to complete levels 1 and 2, failed at level 3. I’d say the most fun for me was trying to collect all the upgrades at once to watch the screen light up with bullets.

    Needs more player feedback: did I just hit that asteroid or did I miss? No idea.

    The controls are a bit sluggish.

    The color palette could be better.

    Overall, good job!













  • I used to work night shifts and sometimes had to function afterwards, sometimes for long periods of time. What helped me to stay awake and somewhat clear-minded is light physical activity. Don’t sit too much, move, walk around, do some squats, do push ups if you can. Get some fresh air. Cold water on the face helps. If your eyes tend to get tired get some eye drops (artificial tears). And of course coffee helps too.

    Also be careful, it’s easy to lose balance in a sleep deprived state. So no dangerous surroundings if you can help it.









  • Congrats on releasing it! Great result for a game made in a week.

    I did give it a try even though I’m not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.

    A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.

    I also think the game would work well as an HTML5 game. Itch supports those, and they’re more convenient and accessible since they don’t require players to download EXE files. People tend to be skittish about downloading things.