@Pencilnoob to Lemmy ShitpostEnglish • 6 months agoShitpostimagemessage-square60arrow-up1911arrow-down13
arrow-up1908arrow-down1imageShitpost@Pencilnoob to Lemmy ShitpostEnglish • 6 months agomessage-square60
minus-square@[email protected]linkfedilink10•6 months agoplatformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
minus-squareSomething Burger 🍔linkfedilink3•6 months agoDonkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
minus-square@Katana314linkEnglish2•6 months agoIt’s specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.
minus-square@[email protected]linkfedilink2•6 months agoThat’s just because all the hit boxes in Donkey Kong Country were from a different game.
platformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
Donkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
It’s specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.
That’s just because all the hit boxes in Donkey Kong Country were from a different game.