With Apple Vision Pro however, temperature doesn’t seem to be the only factor in fan speeds. According to Max Thomas (aka Shiny Quagsire), the main developer of the visionOS port of the SteamVR streaming tool ALVR, the headset also sets the maximum fan speed based on how loud the fans are, measured with the headset’s microphone array.

The idea is presumably that in louder environments, those with more ambient noise, the fans will be harder to hear. So the overall goal of ensuring you rarely hear any fans can be maintained while maximizing performance.

This all leads to the bizarre conclusion that Apple Vision Pro should perform better in noisy environments […].

  • @RedWeasel
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    176 months ago

    A lot of developers bought these. I’d classify the Apple Vision Pro as an early adopter type product right now. Hardware capabilities look impressive, but software has rough edges from what I have read. I don’t think Apple really has a feel where this device is going to go yet either.

    • @Raiderkev
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      -116 months ago

      A lot of developers bought Google glass too. It’s a stupid product with no use case.

      • @RedWeasel
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        116 months ago

        Surgeons are already trialing using them with surgery. Additionally I’d use it for video consumption, but not at that price. A portable movie theater sounds cool.

        Just because me or you don’t have a personal use for something doesn’t mean they have “no use case”.

        • @Raiderkev
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          -76 months ago

          You could do the virtual theater thing with your phone and Google Daydream like 8 years ago. It sucked then, and it’s no different now. Gimmicky tech is all it is. Unless they drop a true game changing VR game or something, it’s gonna join the club with meta quest and the rest of VR / AR devices. People will use it a handful of times thinking eh that’s kinda cool, then put it in a drawer to let it collect dust. I’ll happily eat my words if im wrong in 5 years, but I sincerely doubt these will take off. Apple is not going to drop price. Look at iPhone, they only ever went up in price.

          • @[email protected]
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            86 months ago

            Google cardboard or daydream doesn’t have anywhere near the pixel density of the AVP which directly impacts the video viewing experience

            • @Raiderkev
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              -46 months ago

              It doesn’t change the fact that it’s a dumb idea. I get that this is the AAPL fanboi zone but ffs this thing dropped to 0 fanfare. It’s a dud.

          • @RedWeasel
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            46 months ago

            Ok, I see where you are coming from. I agree that it is a niche product category and I don’t understand what Meta and Apple see in AR & VR and am real confused why Apple of all companies decided to enter it like this. They usually avoid niche products. I enjoy VR occasionally and think it is great, but not enough to put hundreds of millions into it.

            From what I see Valve is probably the only one taking a proper approach. They have a platform and hardware for it and support it, but aren’t really going from the mountain tops yelling this is the greatest next thing. To be fair they have been supporting it since , what 2015ish.

      • @Matriks404
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        6 months ago

        They seem to be a natural replacement for smartphones if portable enough. Although I see a possible danger of people being addicted to technology and social media even more, since you literally can’t escape it of you have it on your nose.

        That said I will definitely be an early adopter if these AR headsets become affordable enough.

        • @[email protected]
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          36 months ago

          I doubt they would replace a smartphone for people unless it was small and comfortable enough that you would want to wear it 24/7. Smartphones succeeded because of the convenience, I can check my phone at my desk, in bed, while walking, while pooping. Unless it shrinks down to a pair of glasses I don’t see it happening, and even then input is a whole other problem, touchscreens are insanely intuitive.