@Gemini24601 to [email protected] • 5 months ago40 Kilobyte Ruleimagemessage-square40arrow-up1671arrow-down14
arrow-up1667arrow-down1image40 Kilobyte Rule@Gemini24601 to [email protected] • 5 months agomessage-square40
minus-square@Tyfudlink30•edit-25 months agoAlso, the jpeg is going to store each pixel as a 8bit x3, Rgb (255 *3), color pallette for the color code, whereas the nes was limited to only 56 colors.
minus-squareferretlinkfedilinkEnglish18•5 months agoAlso, this jpeg has multiple pixels where there would only be one pixel on the nes
minus-square@[email protected]linkfedilink2•5 months agoMore: that palette was hard coded and the actual in use palettes were even smaller subsets of the system palette to reduce memory demand
Also, the jpeg is going to store each pixel as a 8bit x3, Rgb (255 *3), color pallette for the color code, whereas the nes was limited to only 56 colors.
Also, this jpeg has multiple pixels where there would only be one pixel on the nes
More: that palette was hard coded and the actual in use palettes were even smaller subsets of the system palette to reduce memory demand