• @TootSweet
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    155 months ago

    I really hope you don’t know about this 4GB limit specifically because you’ve run up against it while doing anything real-world.

      • @TootSweet
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        15 months ago

        I’ve made exactly two projects that utilized canvas, both of which I “released” in a sense. One contains 248kb of JS code and the other contains 246kb. That’s before it’s minified.

        So I guess that means I did my canvas code right. Lol.

        (Unless you meant 3d canvas or WebGL stuff with which I haven’t played.)