• @TootSweet
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      119 days ago

      I’ve made exactly two projects that utilized canvas, both of which I “released” in a sense. One contains 248kb of JS code and the other contains 246kb. That’s before it’s minified.

      So I guess that means I did my canvas code right. Lol.

      (Unless you meant 3d canvas or WebGL stuff with which I haven’t played.)