You know there was a game series called Bad Company Mercenaries that forced you to see consequences of actual choices impacting lives and battlefields.
Sort of the unsarcastic version of the prompt here.
Like all modern works of art, the publishers killed it because it wasn’t making as much money as cheap braindead titles for kids.
EDIT: I was thinking of Mercenaries and Mercenaries 2, sorry had my PS2 era shooters mixed up.
I think it mirrors the “could have not joined the army, but can’t abandon now” dilemma okay. Like, it’s not great, but if your choices really affected the outcome, it would be easier to miss the point and say you’d be one of the “good ones” in war who always makes the right decisions - even though disobeying orders would also get you in trouble.
It’s not great as a game, but as an interactive art piece I think it’s okay. Unfortunately it was sold as a game, so I understand why many people hated it.
Spec ops the line was a terrible game that failed to achieve the goals it set itself to be.
See, you say it’s a game that forces you to see “the consequences of actual choices impacting lives in the battlefield”.
Except at no single point in the game you are given a choice that has any impact on how the game plays out. It is an absolutely linear military shooty game, with average gunplay and okayish story.
I made this argument before and someone told me ‘well you could have stopped playing’ and to this I say bollocks, that’s a terrible cop out.
You know there was a game series called
Bad CompanyMercenaries that forced you to see consequences of actual choices impacting lives and battlefields.Sort of the unsarcastic version of the prompt here.
Like all modern works of art, the publishers killed it because it wasn’t making as much money as cheap braindead titles for kids.
EDIT: I was thinking of Mercenaries and Mercenaries 2, sorry had my PS2 era shooters mixed up.
I think Bad Company is the comedy one. Maybe Spec Ops: The Line?
Oof. Spec Ops. “Are we the baddies?”: The Game
Tap for spoiler
Yes. We are very much the baddies.
You could have walked away.
Bad take, ‘you could have not played the game’ is a terrible plot device.
I think it mirrors the “could have not joined the army, but can’t abandon now” dilemma okay. Like, it’s not great, but if your choices really affected the outcome, it would be easier to miss the point and say you’d be one of the “good ones” in war who always makes the right decisions - even though disobeying orders would also get you in trouble.
It’s not great as a game, but as an interactive art piece I think it’s okay. Unfortunately it was sold as a game, so I understand why many people hated it.
It’s not a great game. But it’s a great concept piece.
Nah I was thinking of Mercenaries 2, sorry idk how I screwed that up.
Spec ops the line was a terrible game that failed to achieve the goals it set itself to be.
See, you say it’s a game that forces you to see “the consequences of actual choices impacting lives in the battlefield”.
Except at no single point in the game you are given a choice that has any impact on how the game plays out. It is an absolutely linear military shooty game, with average gunplay and okayish story.
I made this argument before and someone told me ‘well you could have stopped playing’ and to this I say bollocks, that’s a terrible cop out.
I never mentioned Spec Ops: The Line, but I think I was confusing the game for Mercenaries and Mercenaries 2