Rockstar Games’ servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.

  • @[email protected]
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    698 hours ago

    Probably a few Linux/Steam Deck players pissed that Rockstar just nuked their ability to play without warning or reason as well.

    • m-p{3}
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      278 hours ago

      Those are legitimate victims, fuck the cheaters.

      • TheTechnician27
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        337 hours ago

        The cheaters have already found a way to bypass this stupid shit. It only affects legitimate users and cheaters too stupid to figure out the seemingly trivial workaround.

    • @[email protected]
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      7 hours ago

      Eh, I was playing it on steam deck, GTA online was just not worth it with all the cheating anyway.

      What I don’t get is why they went with the most invasive kernel level stuff instead of doing even the most basic server side checks to check for users doing physically impossible stuff.

      • @ysjet
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        55 hours ago

        Because it’s cheaper than actually implementing working anti heat instead of just stealing control of your computer and leaving gaping vulnerabilities on it.

        After all, why would they care? It’s not their computer.

      • @Wrench
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        57 hours ago

        Man, that sounds familiar. I gave up on Escape from Tarkov for the same reason.

        • @[email protected]
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          6 hours ago

          It’s just ridiculous the stuff you see that should be easy to catch with basic server checks (even if you were to run them after the fact). Players conjuring money and vehicles out of thin air, moving impossibly fast, vehicles/players with seemingly unlimited hit points, etc. You could easily catch that shit on the server side and ban the cheaters, but instead they go for the most invasive client side shit.

          Sure, if you want to stamp out stuff like aim bots and whatever eventually you’ll need to look at the client side of things, but in a decade they didn’t seem to do anything at all.

          • @Soggy
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            34 hours ago

            That kind of stuff catches legitimate users all the time. In Rust for example it’s common to get kicked for “fly hacking” while jumping on vehicles. The more open-ended the game the more weird edge cases become very relevant. Especially if it has a halfway decent physics sim. Tons of ways to give players weird velocities. Then it has to account for the variance ping introduces…

            Some stuff, yeah. Should be easy to check if a player has too much HP. But spoofed communication between the client and server is a tough nut to crack when you can only see what the client wants you to see. Keeping everything server-side would help but that introduces latency to every input, unacceptable for anything even moderately paced.

            All thay said, it would be a lot easier to swallow the “necessary evil” argument if it actually fucking worked.

            • @[email protected]
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              23 hours ago

              I’m pretty sure there’s not a valid reason for players to be able to spawn giant Ferris wheels in people’s garages, that seems like a fairly easy one to test for

    • @[email protected]
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      03 hours ago

      I’m upset they nuked Linux support, my PC is Linux and have a steam deck

      I’m still not going to fucking ddos them for it

    • @cm0002
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      77 hours ago

      Battleye is supported on steam deck

      But honestly FUCK kernel level ACs

      • @[email protected]
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        147 hours ago

        Battleye is, but they didn’t enable it for Linux. Literally a switch, and they failed to do so.

    • Pasta Dental
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      68 hours ago

      Heh, I would say the cheaters are generally much more immature and likely to DDOS. I think there is a lot of overlap over video game cheaters and script kiddies, especially when the cheaters are called hackers

    • paraphrand
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      -126 hours ago

      Linux users playing dirty? Not a good look.

    • @[email protected]
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      -68 hours ago

      Yeah that’s shitty. I’d rather the cheaters ruin the game for a subsection of the populace rather than all of them though.