One way to breathe a new life into multiplayer shooters could be removing any guns from healers.

Make them potent, but vulnerable!

Why is it important:

  • Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
  • Having to protect healers would benefit more organized teams, rewarding teamwork
  • Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer

What might need to be tweaked:

  • Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
  • Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
  • Team compositions should accommodate for several healers as to not introduce a single point of failure

Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.

  • Kairos
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    144 months ago

    Team Fortress is built off the idea that no class can’t do something, some just do it way better.

    • @[email protected]OP
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      -74 months ago

      Team Fortress ain’t perfectly balanced and thoroughly thought out though. It’s just a fun meaty shooter, that’s it, and it’s alright :)

              • Kairos
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                14 months ago

                Casual is more balanced due to the amount of people. It’s more viable to play other classes.

                • @trashgirlfriend
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                  04 months ago

                  That’s not really any sane definition of balanced.

                  In that sense Highlander would be the most balanced because every class is always played.

                  • Kairos
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                    14 months ago

                    Literally every single multiplayer game is like that.

      • Carighan Maconar
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        24 months ago

        The whole idea of different kits in a shooter already precludes balance though. That’s an accepted loss for more enjoyable gameplay.