• @Maggoty
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    14 months ago

    Why is it using the Internet anyways? Storage is cheap. They’re selling 12 TB hard drives. What do I care if FS2024 is an entire TB?

    • @[email protected]
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      94 months ago

      Because it is accessing petabytes of world data. In the old days, you’d store the world on your PC and they had relatively insane storage requirement. Now it’s just too much. The current MSFS has 300GB of content, but you can download areas of world data on your hard drive to cut down on streaming data in areas you go to often. So a lot people have a 500GB+ drive just for MSFS. This new one is supposed to require much less space.

      • @Maggoty
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        -24 months ago

        And with 12 terabytes on a 250 dollar hard drive, why do I care about 500 gigabytes?

        If they’re using petabytes of data for flyover territory then they’ve already lost their goddamn minds.

        • @[email protected]
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          4 months ago

          It’s just using Bing Maps data, which is smart. Not everyone flies at 35,000 feet, low altitude flights look spectacular and are accurate in a way no stored world map could. The terrain is automatically generated from Bing data, not hand modeled. Every building is in the right spot, is the right height, and the exact right shape, and it costs me no storage. It’s an obvious evolution of the genre with all kinds of benefits. Like all airports on earth, even grass landing strips, that are visible in Bing Maps, exist in the game without having to be hand modeled or stored locally. It detects them automatically then plops down an in game runway, tarmac, and taxiways on top of the satellite imagery in the exact shape and size as the real thing. It’s really cool!

          • @Maggoty
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            -14 months ago

            But they can pack that down and create regions. That doesn’t need to be at super high definition for the entire globe.

            • @[email protected]
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              4 months ago

              But it can be that detailed for nothing, so why not? They own Bing Maps. They already have optional extra high detail for certain areas you can keep on your hard drive, just as you suggest. That’s why some people have a TB of game content. That’s what the new game wants to fix. The Bing stuff fills in the bits that aren’t bespoke. In the new one it streams it all, and most people who actually plays the genre are very pleased about it.

              • @Maggoty
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                4 months ago

                It’s not for nothing. If they keep the ability to have it on your hard drive then that’s fine. But if they don’t, then people are going to be hitting their data caps super easily.

    • Scrubbles
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      44 months ago

      It’s the entire planet, in higher than high def. Every tree, every polygon. We’re not talking on the TB scale, this is on the PB scale. Everything from Azure maps.

      • @Maggoty
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        -34 months ago

        In higher than high def? While you’re at 30k feet?

        Ever look out a plane window?

        What the fuck are they rendering?

        • Scrubbles
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          34 months ago

          Okay I feel like you’re just being glib now. You can fly down to any detail, you can fly down to your own city, fly past your house. You can land on your own street if you want to. It’s the entire globe. You’re not constantly at 30k feet, you can go down and fly around San Francisco, or the Grand Canyon.

          • @Maggoty
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            -24 months ago

            Okay and? They’re still delivering at a higher resolution than most people can or want to achieve.

            This is absolutely ridiculous, even for that mission statement.

            • Scrubbles
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              14 months ago

              Yes… that’s why they have a slider bar for what resolution you want your terrain at? In FS2020 it was a zero to 400 fidelity scale. You’re arguing that the top of the line shouldn’t be top of the line, when there are so many settings that can be tweaked to the user’s preference. An overwhelming number of settings. FS2020 came with presets for what Azure Maps fidelity you wanted if you didn’t want fine tuned controls.

              • @Maggoty
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                04 months ago

                So they aren’t streaming graphics at higher than high def then. Which means it likely fits on modern hard drives just fine.

                • Scrubbles
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                  24 months ago

                  Correct. FS2020 had many different settings. You could have sweet ultrahd graphics streamed from azure, or you could do many lower qualities, or even pure offline as well. I’m guessing this will have similar options. Which is why I think this article is clickbait. Yes, it can stream that much from Azure - that doesn’t mean it’s required to.

                  • @Maggoty
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                    14 months ago

                    See that’s something I wish you would have led with. That’s way more common sense.