• dual_sport_dork 🐧🗡️
      link
      English
      608 hours ago

      …That site’s UI looks like someone saw the marketing literature for the Frigidaire produce preserver and said, “Yeah, that’ll do.”

        • dual_sport_dork 🐧🗡️
          link
          English
          208 hours ago

          The whole look n’ feel. Not UI, then, maybe just call it overall design.

          But it was the first thing I thought of as soon as I saw it. Even the cursive font, in pink…

          • @grue
            link
            English
            23 hours ago

            Especially the pink cursive font.

          • recursive_recursion they/them
            link
            fedilink
            English
            98 hours ago

            The whole look n’ feel. Not UI, then, maybe just call it overall design. Even the cursive font, in pink…

            ohhh yeah now that you mention it I can totally see it

            • @Opisek
              link
              English
              35 hours ago

              The wavey font got me!

    • @[email protected]
      link
      fedilink
      English
      258 hours ago

      Lovely that it is open source, but dear lord that UI is a blast from the past 😂😂 👴👵🏚️

    • @[email protected]
      link
      fedilink
      English
      68 hours ago

      Strawberry doesn’t support about a dozen audio formats I use, so until it’s got wider support I have to pass.

      • @tekato
        link
        English
        147 hours ago

        You have support for .wav .flac .mp3 .opus, why would you use anything else?

        • @[email protected]
          link
          fedilink
          English
          35 hours ago

          Because hard drives aren’t getting any bigger lately and I don’t want to multiply the size of my videogame music collection by ten?

          • @tekato
            link
            English
            65 hours ago

            You are saving your music in a format more efficient than opus or aac? What format is that?

            • @[email protected]
              link
              fedilink
              English
              6
              edit-2
              5 hours ago

              Chiptune formats for retro videogame music can be very efficient. Just picking two with particularly good music, I have a 21 KB (0.02 MB) file storing 28:30 of music and 4.72 MB of files storing 1:54:48 of music, both at source quality.

              The catch is that they are designed exclusively to rip chiptunes from retro videogames as close as the format designers and player coders could manage to the original. So even the oversized ones like the 4.72 MB of files extracted from a 3 MB game are going to be far smaller than a general use format like opus. But you can’t encode your own music in the format without going to massive effort to code it like you would an authentic chiptune, and you’re unlikely to like the results.

              • @moriquende
                link
                English
                24 hours ago

                Damn, may I ask how big your entire library is? At those sizes, you can store more music than I’ll ever need in a couple of gbs.

                • @[email protected]
                  link
                  fedilink
                  English
                  54 hours ago

                  Everything filed under “Chiptune”, excluding the AT3 and MAB files which are effectively general purpose music formats, comes to 1.14 GB for 4211 items totaling 158:50:29. There are a lot of duplicates in there, because for a lot of these items it’s more trouble to hunt down a replacement copy than it is to store a backup.

                  The catch, of course, is that it’s all retro videogame music from bleep to bloop.

              • @tekato
                link
                English
                24 hours ago

                Can you name the format you’re using to store 1:54:48 of music in 4.72 MB?

                • @[email protected]
                  link
                  fedilink
                  English
                  64 hours ago

                  Those are SPC files, and that particular example was one rip of Final Fantasy VI (III)'s soundtrack.

                  Unfortunately, it only handles music embedded in Super Famicom/Super Nintendo games. To convert your own music to SPC, you’d have to rewrite it for the SNES sound chip.

                  • @tekato
                    link
                    English
                    54 hours ago

                    Also, it might be worth noting that Strawberry does support SPC AND VGM files since 2022.

                  • @tekato
                    link
                    English
                    14 hours ago

                    Makes sense. Thanks!

    • Clay_pidgin
      link
      fedilink
      English
      48 hours ago

      Will strawberry let me play a folder as a playlist from the DE’s context menus? Like right click > play in strawberry.

    • ѕєχυαℓ ρσℓутσρє
      link
      fedilink
      English
      05 hours ago

      I mostly use mpv to play local music nowadays. (Most of the music I play is streamed using a Navidrome server with Feishin as the frontend.) Back when I did use a proper audio player on Linux, Harmonoid was my go-to.