No, I don’t think it’s as simple as that. Politics are good in games when done right, but they can also be nothing more than a distraction when the narrative has huge errors or lacks and depth in general.
It’s the concept of pushing real world politics in games that is the problem.
Sometimes they can overlap, but they needn’t to. Some things are just obviously pushing the agendas of developers, instead of making it feel like a legit part of the game universe.
Not just in games, but often times the point of the story’s fake politics is to be a parable for real politics. But that’s also the fun of it, even if you disagree with the story’s intended message.
No, I don’t think it’s as simple as that. Politics are good in games when done right, but they can also be nothing more than a distraction when the narrative has huge errors or lacks and depth in general.
I mean, yeah, good writing is good and bad writing is bad.
I think the article is going against the idea that politics should be kept away from games.
Politics in games isn’t the issue.
It’s the concept of pushing real world politics in games that is the problem.
Sometimes they can overlap, but they needn’t to. Some things are just obviously pushing the agendas of developers, instead of making it feel like a legit part of the game universe.
Not just in games, but often times the point of the story’s fake politics is to be a parable for real politics. But that’s also the fun of it, even if you disagree with the story’s intended message.