A look at the downfall of turn based battle mechanics in the Final Fantasy series and through out the larger industry. Followed with new hopes in recent releases and upcoming ones like Expedition 33
A look at the downfall of turn based battle mechanics in the Final Fantasy series and through out the larger industry. Followed with new hopes in recent releases and upcoming ones like Expedition 33
It sounds like you’ve had bad experiences with games that just didn’t make their systems engaging enough to not feel repetitive. That was true of some older titles, but modern turn-based RPGs have learned a lot since then.
Perhaps. Its not that I don’t like turn based games, and its not that I am not trying out JRPGs either. For example, I like X-COM, Jean dArc on PSP, and Tuned Hearts on PC98. I suppose these are more tactical or strategic than traditional JRPGs, but regardless I don’t feel bored or tired of the combat in those games.
Ive tried Octopath Traveler, and I really like its art style bu I just don’t enjoy the combat. Admittedly, I felt the same with Chrono Trigger, which is a shame since it is so well regarded. Ive also tried Dragon Quest 11, which I did not finish. Ive even tried playing some of the Wizardry games, but once the combat starts it doesn’t keep my interest.
I like Yakuza but Like a Dragon didn’t appeal to me.because of its combat. Likewise with Persona, I just don’t feel drawn to the game because I know it has a turn based combat system. I did try Persona 1, but I know that game is very different from the more recent Persona games. I tried The Legend of Dragoon, and while I was only in combat twice as part of scripted events, it seemse like maybe the combat will be a bit less repetitive but only time will tell.