One thing that would go against monetization of servers after hostility to get the original to go down would be that anyone could spin up a free one in competition. Once the server binaries are available to everyone, anyone can run a server. Why would someone pay for something they can get for free?
This still doesn’t cover for the abuse of studios which is the main concern here, after all making games harder to kill off shouldn’t come with making the production or maintenance more risky or significantly mor expensive. A malicious party trying to kill a game because they dont like it or part of the community is still a valid motive.
Regarding your Question, minecraft servers are a good example of this: there are many servers out there which monetise in game resources or grind shorteners for real world money. I dont think that it is a stretch to say that a non sandbox game could be adjusted to work in such fashion.
Also the point is not that there are other options, but that someone may easily make money with stuff the dont own and have never contributed to in its making.
At the end of the day all of us still want new games to be made. Therefore we need to accept that the people making them need to be able to have a steady income doing their job. Monetising ones own creation is, and should be, well within your rights. Even if some of us dont like it providing a platform in form of a game, as a service / with ever fresh content can be a valid value proposition and there are many studios out there doing this successfully while being well respected, think of Deep rock galactic or path of exile.
You can abuse studios right now. This would not change that. It would not make maintenance risky or more expensive.
It provides an extremely theoretical motive for people to do the abuse, that is unlikely to materialize in reality.
And if you want to be theoretical, it removes ideological reasons for abuse. Right now, if you dislike an online game, and got the studio shut down, the game would be gone. With this initiative, it would survive removing the motivation to try in the first place.
It provides an extremely theoretical motive for people to do the abuse, that is unlikely to materialize in reality.
Yeah, this whole argument seems like a theoretical spurious hypothetical.
The dude in the video is acting like this is completely legal too, when all of the abuse is already illegal and the authorities just cannot prevent it because of the scale and size of the Internet combined with their own ineptitude.
If I’m in the business generally of blowing up and attacking company servers, why would I suddenly want to pivot to hosting monetized game servers? That’s an entirely different business. The whole thing strikes me as “OH NOES SOMEBODY MIGHT MAKE SOME MONEY OFF OF MY INTELLECTUAL PROPERTIES!!!”.
Centralized, proprietary servers for games other than subscription MMO games are complete and utter bullshit. Either make the game a subscription and keep all of it server-side, or allow people to host the servers and stop acting like assholes.
One thing that would go against monetization of servers after hostility to get the original to go down would be that anyone could spin up a free one in competition. Once the server binaries are available to everyone, anyone can run a server. Why would someone pay for something they can get for free?
This still doesn’t cover for the abuse of studios which is the main concern here, after all making games harder to kill off shouldn’t come with making the production or maintenance more risky or significantly mor expensive. A malicious party trying to kill a game because they dont like it or part of the community is still a valid motive.
Regarding your Question, minecraft servers are a good example of this: there are many servers out there which monetise in game resources or grind shorteners for real world money. I dont think that it is a stretch to say that a non sandbox game could be adjusted to work in such fashion. Also the point is not that there are other options, but that someone may easily make money with stuff the dont own and have never contributed to in its making.
At the end of the day all of us still want new games to be made. Therefore we need to accept that the people making them need to be able to have a steady income doing their job. Monetising ones own creation is, and should be, well within your rights. Even if some of us dont like it providing a platform in form of a game, as a service / with ever fresh content can be a valid value proposition and there are many studios out there doing this successfully while being well respected, think of Deep rock galactic or path of exile.
You can abuse studios right now. This would not change that. It would not make maintenance risky or more expensive.
It provides an extremely theoretical motive for people to do the abuse, that is unlikely to materialize in reality.
And if you want to be theoretical, it removes ideological reasons for abuse. Right now, if you dislike an online game, and got the studio shut down, the game would be gone. With this initiative, it would survive removing the motivation to try in the first place.
Yeah, this whole argument seems like a theoretical spurious hypothetical.
The dude in the video is acting like this is completely legal too, when all of the abuse is already illegal and the authorities just cannot prevent it because of the scale and size of the Internet combined with their own ineptitude.
If I’m in the business generally of blowing up and attacking company servers, why would I suddenly want to pivot to hosting monetized game servers? That’s an entirely different business. The whole thing strikes me as “OH NOES SOMEBODY MIGHT MAKE SOME MONEY OFF OF MY INTELLECTUAL PROPERTIES!!!”.
Centralized, proprietary servers for games other than subscription MMO games are complete and utter bullshit. Either make the game a subscription and keep all of it server-side, or allow people to host the servers and stop acting like assholes.