• @[email protected]
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    31 day ago

    I can see where that shit comes from though.

    Half the games these days are so fucking cluttered you need shit like that and “detective vision” or whatever to even distinguish the interactable objects from the scenery. The later Tomb Raider reboots are the fucking worst for this.

    • Victor
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      21 day ago

      I mean, sure, but there’s a limit. If you provide the yellow indicators, don’t pause the game. If you don’t provide any indicators, you need a longer tutorial phase. But don’t be on the nose like in this post. It’s obnoxious to the immersion.

      • @[email protected]
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        21 day ago

        It is, but I’m struggling to think of many games that do all those things like that, and certainly not past an initial tutorial.

        Far worse is the puzzle part of every action game that gives you the goddamn solution before you’ve even had ten seconds to think about it. God of War Ragnarok is by far the worst offender for this in recent memory. You couldn’t turn it off at all.

        • Victor
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          319 hours ago

          It is, but I’m struggling to think of many games that do all those things like that, and certainly not past an initial tutorial.

          I’m not saying there are any either 😅 Just that games shouldn’t. 👍

          Far worse is the puzzle part of every action game that gives you the goddamn solution before you’ve even had ten seconds to think about it. God of War Ragnarok is by far the worst offender for this in recent memory. You couldn’t turn it off at all.

          Oh yeah, that’s gotta suck for sure.