• Skua
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    7013 hours ago

    Oblivion without the comically fucked-up levelling system sounds like a blast

    • @[email protected]
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      3610 hours ago

      I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.

      I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).

      • @Matriks404
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        134 minutes ago

        I really dislike any game with difficulty scaling. It might make some sense, if you fight random bandits in the middle of nowhere, since they had time to level up a little, but in most places it’s just annoying.

        I’d rather have my character level up and be able to literally destroy everything with one hit when I spend a shit-ton of time making it stronger. See: Gothic games or classic RPG’s.

      • @chonglibloodsport
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        23 hours ago

        Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.

        • @[email protected]
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          11 hour ago

          I don’t think it was a problem in Morrowind, iirc there was no scaling at all, NPCs just existed at a set level so different areas of the map opened up to you naturally as you leveled up. It’s been a minute since I played through it so I might be mistaken but I don’t remember it being a problem, as opposed to OPblivion

        • @[email protected]
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          22 hours ago

          I mean, for Morrowind at the time I played it, I probably didn’t even realise modding was a thing, I must have played it around 2005 or so :-)

      • @SkyezOpen
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        86 hours ago

        Skywind is being developed as well.

      • @SupraMario
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        1910 hours ago

        Morrowind was better than oblivion and Skyrim. Skyrim was good but Morrowind was so well done.

        • @[email protected]
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          129 hours ago

          Morrowind had a decent story and great world building but the mechanics were absolute shit.

          • @[email protected]
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            88 hours ago

            The absolute shit mechanics had some kernels of gold though. I loved my Fortify Strength 100 Jump 100 spell and my 10 chaingun lightning amulets. Very few games let you do properly weird stuff with magic.

          • @grue
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            9 hours ago

            the mechanics were absolute shit

            Levitate on up to the top of my Telvanni tower and tell that to my face—oh wait, you can’t!

              • @grue
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                58 hours ago

                Touché, but not even a horse can get you through a hole in the middle of a room’s ceiling.

                Also, there were other things that were mechanically better about Morrowind, such as its much more interesting/immersive fast travel system.

      • Skua
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        710 hours ago

        I tried that once, found it too tedious, and just stopped levelling up instead

        There is a group that’s remaking Morrowind in Skyrim, but I have absolutely no idea how far along they are https://tesrskywind.com/

      • Skua
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        119 hours ago

        I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like… it is still a car crash of a system, but I don’t have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills

        The random hit chance thing is a separate issue though

      • @[email protected]
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        48 hours ago

        I honestly can’t remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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          8 hours ago

          It did. You’ll start to see “mudcrabs” become, like, “diseased mudcrab” and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of “oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle.” Though because the game is already tougher from the start, it may not be as noticeable.