• @Fuckfuckmyfuckingass
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    97 hours ago

    I thought I’d heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda’s part if true.

    • 🅃🅾🅆🅴🄻🅸🄴
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      5 hours ago

      Half right. There are credible rumors that they’ll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it’s a major dick move.

      • @[email protected]
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        62 hours ago

        How is it a dick move to remake their own game? I would love that and buy it day one, Oblivion is amazing and it’s very constrained by its PS3/360 era memory limits.

        A dick move would be sending a C&D to the Skyblivion team and not letting the remaster/remake stand on its own. Attitudes like this are why most developers don’t even bother with modding support.

  • Skua
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    6011 hours ago

    Oblivion without the comically fucked-up levelling system sounds like a blast

    • @[email protected]
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      358 hours ago

      I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.

      I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).

      • @chonglibloodsport
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        141 minutes ago

        Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.

      • @SkyezOpen
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        63 hours ago

        Skywind is being developed as well.

      • @SupraMario
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        187 hours ago

        Morrowind was better than oblivion and Skyrim. Skyrim was good but Morrowind was so well done.

        • @[email protected]
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          127 hours ago

          Morrowind had a decent story and great world building but the mechanics were absolute shit.

          • @[email protected]
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            86 hours ago

            The absolute shit mechanics had some kernels of gold though. I loved my Fortify Strength 100 Jump 100 spell and my 10 chaingun lightning amulets. Very few games let you do properly weird stuff with magic.

          • @grue
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            7 hours ago

            the mechanics were absolute shit

            Levitate on up to the top of my Telvanni tower and tell that to my face—oh wait, you can’t!

              • @grue
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                46 hours ago

                Touché, but not even a horse can get you through a hole in the middle of a room’s ceiling.

                Also, there were other things that were mechanically better about Morrowind, such as its much more interesting/immersive fast travel system.

      • Skua
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        77 hours ago

        I tried that once, found it too tedious, and just stopped levelling up instead

        There is a group that’s remaking Morrowind in Skyrim, but I have absolutely no idea how far along they are https://tesrskywind.com/

      • Skua
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        116 hours ago

        I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like… it is still a car crash of a system, but I don’t have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills

        The random hit chance thing is a separate issue though

      • @[email protected]
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        46 hours ago

        I honestly can’t remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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          5 hours ago

          It did. You’ll start to see “mudcrabs” become, like, “diseased mudcrab” and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of “oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle.” Though because the game is already tougher from the start, it may not be as noticeable.

    • @Fuckfuckmyfuckingass
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      117 hours ago

      There are mods that add Skyrim and Cyrodiil.

      I think Project Tamriel Rebuilt and Project Tamriel are the ones.

      I’ve not played them, watched a stream play one of them. The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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        6 hours ago

        I’ve used Tamriel Rebuilt a while back and it was pretty fucking cool. There was only one small patch of the map that wasn’t completed when I played it, and none of it was populated. But they had the landmasses and cities all built and decorated. If they haven’t gotten NPCs populating places by now, I have no idea what they’ve been doing this whole time (it’s been several years now since I checked it out).

  • @fartsparkles
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    3411 hours ago

    They need to. Strong rumours that Bethesda has tasked a studio to remake Oblivion in a different engine.

    • Archmage Azor
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      288 hours ago

      Let’s see who can do it better, BGS or unpaid indie devs.

      My money is not on BGS.

    • @[email protected]
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      1410 hours ago

      Frankly Bethesda would do very well with remastering all their previous tes games, including the first two.

      I would really like to play Morrowind with the option of a modern UI instead of dragging windows around and clicking stuff

      • @[email protected]
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        6 hours ago

        A remaster for the first two wouldn’t be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they’d have to go hard, and reconceptualize a lot.

        • @grue
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          36 hours ago

          I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.

            • @chonglibloodsport
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              139 minutes ago

              Without the gargantuan 3-dimensional death maze dungeons it’s not really going to appeal to the hardcore Daggerfall fans.

    • Krik
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      39 hours ago

      A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.

      • @fartsparkles
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        39 hours ago

        Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.

        • @[email protected]
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          07 hours ago

          not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.

          *-The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to.

          • @Renacles
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            27 hours ago

            Have you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly.

            I honestly prefer creation.

    • Venicone
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      29 hours ago

      I really hope so! It seems like such a no brainer, get a studio to remake the bulk of it and keep creative control. I came into TES world in Skyrim and would love to go back through them but I’m a snob for a modern looking game now.

    • @Essence_of_Meh
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      19 hours ago

      Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe… possibly.

      I’ll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I’m just more interested in the fan interpretation of Cyrodiil to be honest.

  • @surewhynotlem
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    1110 hours ago

    I bought oblivion six years ago in anticipation of this release. Just another couple of years until it’s done.

  • mox
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    1011 hours ago

    I hope they manage to get it complete, and good. Giving Oblivion another try (this time exploring the rest of the world instead of focusing on the boring main quest) has been on my list for a while, and improved graphics would be welcome.

    That font, though… not a good choice for quickly delivering information. Mods to the rescue?

    • Coelacanth
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      911 hours ago

      Funny, for me it’s the other way around. I probably played a couple hundred hours of Oblivion back in the day: modding, exploring and restarting. Never once finished the main quest. I’m thinking Skyblivion might be my chance to finally do it.

      • @Essence_of_Meh
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        39 hours ago

        That’s me with every Bethesda game I played. I don’t even treat them as games to beat, just worlds to run around in.

        • @[email protected]
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          49 hours ago

          just worlds to run around in

          Which, ironically, was why I only played the main quest in Starfield vanilla. Running around empty, boring planets, with copy-pasted dungeons (there’s only, what, 10 varieties?), felt like nothing but a colossal waste of time.

          So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).

          • @Essence_of_Meh
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            28 hours ago

            Starfield never really grabbed my attention so I thankfully dodged a bullet with that one.

            So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).

            No need to apologise, people should have the option to play games however they want.

          • @[email protected]
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            17 hours ago

            I got through about half the main story before the load-door-load-fastravel-load-door-load made me just give up. I learned later you can directly fast travel from the map but for some reason when I tried it initially it didn’t work and thought you had to go to your ship everytime.

  • @StitchIsABitch
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    310 hours ago

    Sweet, then I could finally play oblivion instead of giving up after the 34th crash