• @[email protected]
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    141 day ago

    Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn’t scale well. Other forms of magic also didn’t scale well or were otherwise very situational.

    • @[email protected]
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      523 hours ago

      That’s what Morrowind is for.

      “Wanna be ostensibly a god? Ok! Here, you can levitate and endlessly smoke n’wahs from the heavens. We’ll call you Nerevar.”

        • @[email protected]
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          19 hours ago

          True, they’d have been so much better. Though the enchanting hack in Oblivion led to some fun. I don’t remember exactly how we used to do it, but you could glitch and artificially inflate your enchant skill and make a bow and set of arrows (that you could dupe glitch later to get more) with like 50,000 combined frost damage, and when you got a hit it would launch the target clear into the sky lol.

          Truth be told I didn’t care for Skyrim.

        • @qarbone
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          19 hours ago

          What was different in the spellcrafting system from Oblivion to Morrowind?

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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            8 hours ago

            In Morrowind you could basically make any combo of spells with as strong of a power based on the use type you wanted, as long as you could afford the gold cost (and the mana to actually use it). Oblivion made it super bare bones basic and not nearly as powerful.

      • @[email protected]
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        514 hours ago

        Bethesda had a really nice game design in Morrowind. When walking out of Seyda Neen and you see Tarhiel fall out of the sky. When you loot the corpse you find the scrolls of 1000 Acrobatics.

        Bethesda is telling the player “Break this game when creating spells”.

    • Ben Hur Horse Race
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      223 hours ago

      ice storm was pretty devastating, but yeah, a good chop with an axe normally trumped it