• Ephera
      link
      fedilink
      English
      48 hours ago

      Yeah, honestly even if this guy was the greatest balancing guru in the world, why did they start two weeks before launch to try to get this right? Did they not do proper playtesting before then?

    • @Pilferjinx
      link
      English
      281 day ago

      Is this why I always end up a sneak archer?

      • Coelacanth
        link
        fedilink
        English
        371 day ago

        No, that’s human nature. Turns out stealth archer is just the optimal way of approaching combat for maximum efficiency in any game that lets you do it.

        • @JustAnotherKay
          link
          English
          451 day ago

          Yeah it’s quite hard to beat instantly killing the enemy without ever giving them the chance to retaliate in any meaningful way lol

          • @[email protected]
            link
            fedilink
            English
            1423 hours ago

            Stealth archer also synergizes with the highest amount of skills in the game. It’s the funnest because it makes use of way more systems than being a mage or warrior

        • @I_Has_A_Hat
          link
          English
          10
          edit-2
          22 hours ago

          Soyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again.

          Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that’s left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.

          • @[email protected]
            link
            fedilink
            English
            49 hours ago

            While I agree, this falls apart in VR, which is objectively the best way to play. Physical combat lacks any sort of weight, while archery with mods feels insanely satisfying. I wish physical combat felt… good.

            • @CarnivorousCouch
              link
              English
              2
              edit-2
              6 hours ago

              But I love flailing my hand around like mad to cheesily get a bunch of hits in quickly!!!

          • @[email protected]
            link
            fedilink
            English
            1
            edit-2
            8 hours ago

            The Thad maniac illusionist sprints and tags every monster in the dungeon with fury, wabbajacks off, and screams at anyone who gets too close. The results are impressive IMO

      • @[email protected]
        link
        fedilink
        English
        1421 hours ago

        Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn’t scale well. Other forms of magic also didn’t scale well or were otherwise very situational.

        • @[email protected]
          link
          fedilink
          English
          520 hours ago

          That’s what Morrowind is for.

          “Wanna be ostensibly a god? Ok! Here, you can levitate and endlessly smoke n’wahs from the heavens. We’ll call you Nerevar.”

            • @[email protected]
              link
              fedilink
              English
              15 hours ago

              True, they’d have been so much better. Though the enchanting hack in Oblivion led to some fun. I don’t remember exactly how we used to do it, but you could glitch and artificially inflate your enchant skill and make a bow and set of arrows (that you could dupe glitch later to get more) with like 50,000 combined frost damage, and when you got a hit it would launch the target clear into the sky lol.

              Truth be told I didn’t care for Skyrim.

            • @qarbone
              link
              English
              16 hours ago

              What was different in the spellcrafting system from Oblivion to Morrowind?

              • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                link
                fedilink
                English
                2
                edit-2
                5 hours ago

                In Morrowind you could basically make any combo of spells with as strong of a power based on the use type you wanted, as long as you could afford the gold cost (and the mana to actually use it). Oblivion made it super bare bones basic and not nearly as powerful.

          • @[email protected]
            link
            fedilink
            English
            511 hours ago

            Bethesda had a really nice game design in Morrowind. When walking out of Seyda Neen and you see Tarhiel fall out of the sky. When you loot the corpse you find the scrolls of 1000 Acrobatics.

            Bethesda is telling the player “Break this game when creating spells”.

        • Ben Hur Horse Race
          link
          fedilink
          English
          220 hours ago

          ice storm was pretty devastating, but yeah, a good chop with an axe normally trumped it

      • @CluckN
        link
        English
        1623 hours ago

        Early game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.

        • Ricky Rigatoni 🇺🇸
          link
          fedilink
          English
          710 hours ago

          I tried to do a traveling mage run where I didn’t use fast travel. Had to quit two hours in because it was just. Bear. Walk twenty feet. Bear. Walk ten feet. Bear. Turn around to go back to a bed and regain health and mana. Bear. Bears are extremely hard to kill with basic destruction spells.

        • @_stranger_
          link
          English
          423 hours ago

          It makes a little bit of sense. Some dude just spent four hours killing rats in a sewer and suddenly he finds he can throw fire from his hands, he’s probably not going to be that good at it.

          • @[email protected]
            link
            fedilink
            English
            2
            edit-2
            19 hours ago

            I feel like when you’re spewing fire from your hands the CC should be a level 1 benefit and not a late/mid? game unlock if the damage isn’t impressive either.

  • @[email protected]
    link
    fedilink
    English
    13
    edit-2
    1 day ago

    He did a good job. Not perfect, but significantly better than what the simulated nonsense would’ve become.