• @[email protected]
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    fedilink
    201 day ago

    As someone else said in another thread, the comic is about RAM, not storage.

    The NES and Genesis/Mega Drive have RAM. The 2600 doesn’t.

      • @fartsparkles
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        121 day ago

        Yup, a whopping 128 bytes.

        The NES had 2KB each for video and working memory, and 256 bytes for sprites.

        The MegaDrive had 64KB each for video and working memory and 8KB for audio.

        • @SpaceNoodle
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          51 day ago

          You forgot about the 32 bytes of palette indexes on the NES!

          • @ZILtoid1991
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            31 day ago

            And all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.

            • @SpaceNoodle
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              11 day ago

              With bank switching, there’s theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.