After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • @BURN
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    991 year ago

    To be honest I’ve never even heard of the game. This was an enormous failure in marketing more than a game being bad.

    • Altima NEO
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      291 year ago

      Same, wtf even is this? I thought it was a MCU movie or something?

      Armored Core and Baldur’s Gate taking up the limelight right now.

        • @BURN
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          21 year ago

          From the little I’ve looked it doesn’t look terrible, but I’m not sure I’d pay for it myself

    • @[email protected]
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      51 year ago

      Same, although maybe it was targeted more at console players and fans of fps games. I looked it up just now and it looks well made, and also interesting. Finger guns and lots of movement, etc. Something went very wrong to get low numbers on this.

    • @Astroturfed
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      21 year ago

      Right? Looks half interesting, probably could of sold well enough with any level of marketing.