It’s only available in Forspoken and Immortals of Aveum which is… Unfortunate.

They did announce other games that will add FSR 3 soon though, including Cyberpunk 2077, Black Myth Wukong, EVE Online, etc.

  • @[email protected]
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    41 year ago

    Bit of a bummer but still great tbh, let’s hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they’ll find the time to implement FSR on top of that

      • @kadu
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        31 year ago

        That’s FSR 1.0, not FSR 2.0.

        FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

        • @woelkchen
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          11 year ago

          FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

          I guess it’s then time for Valve to integrate it directly into Mesa then.

          • @kadu
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            11 year ago

            The game engine must be tuned to provide the data, Mesa can’t force it.