It’s only available in Forspoken and Immortals of Aveum which is… Unfortunate.

They did announce other games that will add FSR 3 soon though, including Cyberpunk 2077, Black Myth Wukong, EVE Online, etc.

  • m-p{3}
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    3211 months ago

    I’m surprised Starfield isn’t in the announcement list, considering AMD sponsored the game to promote their tech.

    • Neato
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      3311 months ago

      If Bethesda tried to install new tech into their engine the fucking stars would probably explode.

      • @8ender
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        711 months ago

        Someone’s probably already working on a mod that adds FSR3 and makes stars explode

      • @kautau
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        311 months ago

        Oh, I’m sorry. Well, I could put the engine into a landfill where it’s going to stay for millions of years, or I could burn it up by adding some new AMD tech to it and get a nice smoky smell in here and let that smoke go into the sky where it turns into starfield

    • LennethAegis
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      11 months ago

      They could not even get the local suns to show at launch. FSR 3 is probably way down the list of other issues to fix first.

    • @[email protected]
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      -211 months ago

      Yep. Game doesn’t even have fucking native dlss. Unbelievable. Blatent AMD sponsorship. People shit on Nvidia for this type of dogshit but AMD does the same bs.

      • m-p{3}
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        411 months ago

        You can also blame Bethesda for taking the money too.

        • @[email protected]
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          111 months ago

          There is an endless list of shit that we can blame Bethesda for with this game. It’s fun but it’s held together with toothpicks and bubble gum. And the fact that they marketed this as a “next gen experience” is fucking straight up fraud lol. In a lot of ways this shit is even more ass backwards than fallout 4.

  • Brawler Yukon
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    311 months ago

    This went into Forspoken back at the end of September.

    I tried it out on a 3080Ti and I can confirm it’s absolute garbage. Totally hitchy stuttery mess, completely unplayable every time I turned it on. Plus, you have to use FSR2 for your image reconstruction to make it work, so you don’t get the image quality benefits of DLSS while you’re staring at the frozen frames during the stutters.

    Big avoid.

    • @[email protected]
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      911 months ago

      That version had bugs especially in relation to vsync. You should at least try the newer one with some of the issues fixed

      • Brawler Yukon
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        -111 months ago

        Just tried it again. It’s just as broken and horrible as it was previously.

    • @Molecular0079
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      1511 months ago

      No, you’re probably thinking of AMD’s Fluid Motion Frames, which is similar to what HDTVs do for motion smoothing and works at the driver level. FSR 3 requires game support.

    • @woelkchen
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      1011 months ago

      Wasn’t it supposed to be available for every directx game?

      Not automatically, no. The developers have to support FSR, FSR just happens to not be tied to any GPU vendor.

      • @[email protected]
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        411 months ago

        Bit of a bummer but still great tbh, let’s hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they’ll find the time to implement FSR on top of that

          • @kadu
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            311 months ago

            That’s FSR 1.0, not FSR 2.0.

            FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

            • @woelkchen
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              111 months ago

              FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

              I guess it’s then time for Valve to integrate it directly into Mesa then.

              • @kadu
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                111 months ago

                The game engine must be tuned to provide the data, Mesa can’t force it.