It’s only available in Forspoken and Immortals of Aveum which is… Unfortunate.

They did announce other games that will add FSR 3 soon though, including Cyberpunk 2077, Black Myth Wukong, EVE Online, etc.

  • @woelkchen
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    1011 months ago

    Wasn’t it supposed to be available for every directx game?

    Not automatically, no. The developers have to support FSR, FSR just happens to not be tied to any GPU vendor.

    • @[email protected]
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      411 months ago

      Bit of a bummer but still great tbh, let’s hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they’ll find the time to implement FSR on top of that

        • @kadu
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          311 months ago

          That’s FSR 1.0, not FSR 2.0.

          FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

          • @woelkchen
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            111 months ago

            FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

            I guess it’s then time for Valve to integrate it directly into Mesa then.

            • @kadu
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              111 months ago

              The game engine must be tuned to provide the data, Mesa can’t force it.