• Domi
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    51 year ago

    Do you not notice any input lag on your Deck when playing at 30fps? Feels absolutely horrible to me, so I’m hopeful this will fix it.

    • @[email protected]
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      21 year ago

      Doesn’t the allow tearing plus disabling the overlay solves most of that? Of course you will have tearing which is not great I guess.

      • Domi
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        11 year ago

        I never tried disabling the overlay but allowing tearing does not do much. Should get my Steam Deck OLED this week so I can test there.

        • @[email protected]
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          21 year ago

          I mentioned the overlay because now (and before caused perf and other issues) if you don’t disable the overlay the allowing tearing option does nothing.

          • Domi
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            11 year ago

            Thanks, will keep this in mind when I test some games on the new Steam Deck.

      • Domi
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        61 year ago

        The kind of person that wants to play Elden Ring on the go but can’t because the input lag is too damn high.

        • @[email protected]
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          21 year ago

          I’ve not played it, wasn’t there a big story when it came out that the performance was better on Deck than any other PC setup?

          • @[email protected]
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            1 year ago

            Valve patched proton so on Linux in general it performed better until either the game or GPU drivers got an update.

          • FubarberryM
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            21 year ago

            If I remember right, there was stuttering from the DX12 implementation that valve was able to fix. I don’t know about input lag though.

      • JohnEdwa
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        1 year ago

        Saves a ton of battery life, and if 30fps matters or not depends entirely on the game.

      • @AnUnusualRelic
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        21 year ago

        I haven’t used it that much at 30 fps, maybe that’s why I never noticed.

        • @[email protected]
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          11 year ago

          Same, I only once had to drop to 40 or 45 (whichever is the frame rate that works quite well with the deck’s screen refresh rate)