• @hdnsmbt
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    41 year ago

    Lighting in games just have to look convincing

    Yes, and ray tracing helps with that, a lot. You don’t actively analyze light shades but you intuitively notice when they’re off. Like when you notice flicker or shimmer when there shouldn’t be any.

    • @WereCat
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      01 year ago

      unless they are badly done or very basic then no, I don’t

      • @hdnsmbt
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        31 year ago

        This is literally true for any context and has nothing to do with what I said…?

        • @WereCat
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          11 year ago

          IDK if I expressed my self so badly but it was a direct reply to your comment on ligthting and my reply was in context to that

          • @hdnsmbt
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            11 year ago

            It just sounds like you’re saying “badly done things are bad”, which is universally true. Maybe I’m reading it wrong.