bbpolterGAYst (she/her) to [email protected] • 1 year agoraytracing rulelemmy.blahaj.zoneimagemessage-square186fedilinkarrow-up11.05Karrow-down124
arrow-up11.02Karrow-down1imageraytracing rulelemmy.blahaj.zonebbpolterGAYst (she/her) to [email protected] • 1 year agomessage-square186fedilink
minus-square@hdnsmbtlink4•1 year ago Lighting in games just have to look convincing Yes, and ray tracing helps with that, a lot. You don’t actively analyze light shades but you intuitively notice when they’re off. Like when you notice flicker or shimmer when there shouldn’t be any.
minus-square@hdnsmbtlink3•1 year agoThis is literally true for any context and has nothing to do with what I said…?
minus-square@WereCatlink1•1 year agoIDK if I expressed my self so badly but it was a direct reply to your comment on ligthting and my reply was in context to that
minus-square@hdnsmbtlink1•1 year agoIt just sounds like you’re saying “badly done things are bad”, which is universally true. Maybe I’m reading it wrong.
Yes, and ray tracing helps with that, a lot. You don’t actively analyze light shades but you intuitively notice when they’re off. Like when you notice flicker or shimmer when there shouldn’t be any.
unless they are badly done or very basic then no, I don’t
This is literally true for any context and has nothing to do with what I said…?
IDK if I expressed my self so badly but it was a direct reply to your comment on ligthting and my reply was in context to that
It just sounds like you’re saying “badly done things are bad”, which is universally true. Maybe I’m reading it wrong.