The Picard Maneuver to GamingEnglish • 11 months agoI can't live like thisstartrek.websiteimagemessage-square66fedilinkarrow-up1607arrow-down123
arrow-up1584arrow-down1imageI can't live like thisstartrek.websiteThe Picard Maneuver to GamingEnglish • 11 months agomessage-square66fedilink
minus-squarekn0wmad1clinkfedilinkEnglish37•edit-211 months agoInverted is how I always play. If you imagine a camera on a mount, you have to push the tilt bar up in order to tilt the camera angle down. Anyway, it just works better for me inverted, but I respect my non-inverted brethren and sistren.
minus-square@[email protected]linkfedilinkEnglish10•11 months agoYeah but if you think about looking at things you have to move your head up to look up hehe
minus-square@[email protected]linkfedilinkEnglish4•11 months agoHey this guy is controlled by joysticks! Possibly operated by a tiny alien hiding inside.
minus-squareHypxlinkfedilink9•11 months agoExcept that also applies to the x-axis. Unless you invert everything, this is just a preference that is likely a holdover from some old flight game.
minus-square@TheSambassadorlinkEnglish7•11 months agoDo you play inverted x too then? I play inverted because that’s what the default settings were on Goldeneye.
minus-squarekamenlinkEnglish1•edit-211 months agoNot like I’ve played thousands of games, but still, I’ve never seen a setting to invert the X axis, at least for mouse control.
minus-square@[email protected]linkfedilinkEnglish1•11 months agoI’ve seen it plenty of times. I wouldn’t be surprised if you’ve seen it and just forgotten about it because it’s not something you care about. For example, I’m playing through Tears of the Kingdom and it has that setting. Personally I would never enable it, but the option is there.
minus-squareTlaloc_TemporallinkfedilinkEnglish2•11 months agoIt depends on wether you push the camera by the back or the front. For aircraft, most people imagine pushing the tail around, so stick down is pitch up. For looking, most people imaging pushing the field of view (the eyes), so stick up is look up.
Inverted is how I always play. If you imagine a camera on a mount, you have to push the tilt bar up in order to tilt the camera angle down.
Anyway, it just works better for me inverted, but I respect my non-inverted brethren and sistren.
Yeah but if you think about looking at things you have to move your head up to look up hehe
Hey this guy is controlled by joysticks! Possibly operated by a tiny alien hiding inside.
Except that also applies to the x-axis. Unless you invert everything, this is just a preference that is likely a holdover from some old flight game.
ftfy
Do you play inverted x too then?
I play inverted because that’s what the default settings were on Goldeneye.
Not like I’ve played thousands of games, but still, I’ve never seen a setting to invert the X axis, at least for mouse control.
I’ve seen it plenty of times. I wouldn’t be surprised if you’ve seen it and just forgotten about it because it’s not something you care about.
For example, I’m playing through Tears of the Kingdom and it has that setting. Personally I would never enable it, but the option is there.
It depends on wether you push the camera by the back or the front.
For aircraft, most people imagine pushing the tail around, so stick down is pitch up.
For looking, most people imaging pushing the field of view (the eyes), so stick up is look up.