Are there marks left behind on the floor from the fire and dead animal? Yeah? So, you’re telling me this 30x30 foot stone room with a flame trap has never been set off before? My familiar is the first creature to die in there? Whoever built it never tested it? Because burn marks on surfaces would have been something special about the room… Now, give me back my familiar and DM better.
The room is pitch black, you’re relying on dark vision, and you just failed your perception check. I can definitely see this happening outside of bad DM’ing, and I think the PC being sus of a blank room in an otherwise dangerous dungeon could also be in character.
Fire itselt doesn’t necessarily leave marks on the stone floor unless it’s long and hot enough to melt stone, that’s just byproducts of stuff not burning properly.
The testing familiar -just like yours- didn’t leave any traces in all the trial runs, it just vanished to its realm of origin.
Now, continue playing your class instead of cosplaying as a rules lawyer.
Dawg the point is to have fun with your friends, not win vs the DM in a game of semantics about why they haven’t spent 10 hours of their week crafting a world for you for free
I think you underestimate how good cleaning spells are. You think some wizard is going to clean that pizza stone with their hands like some sort of peasant? They didn’t go to Hogwarts to learn some substandard spell that requires you to preclean like some bargain bin dish soap would.
How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.
Are there marks left behind on the floor from the fire and dead animal? Yeah? So, you’re telling me this 30x30 foot stone room with a flame trap has never been set off before? My familiar is the first creature to die in there? Whoever built it never tested it? Because burn marks on surfaces would have been something special about the room… Now, give me back my familiar and DM better.
A gelatinous cube rotates through the area every 8 hours to hoover up any leftover char
And it doesn’t set off the trap when it comes through, because why?
It has the employee keycard for this level of the dungeon
So now the quest is to find the cube, kill it, and take its keycard.
Exactly, you get it!
Evenly distributed weight.
Seriously.
The room is pitch black, you’re relying on dark vision, and you just failed your perception check. I can definitely see this happening outside of bad DM’ing, and I think the PC being sus of a blank room in an otherwise dangerous dungeon could also be in character.
Fire itselt doesn’t necessarily leave marks on the stone floor unless it’s long and hot enough to melt stone, that’s just byproducts of stuff not burning properly.
The testing familiar -just like yours- didn’t leave any traces in all the trial runs, it just vanished to its realm of origin.
Now, continue playing your class instead of cosplaying as a rules lawyer.
It’s uhhh a propane flame so there isn’t even any smoke
Also, the whole dungeon has been covered in a layer of grime since you walked in. You aren’t gonna notice a bit of residual soot.
It’s a clean-burning fuel.
I’ll tell you hwat!
These are the propane accessories I’ve been waiting for.
Dawg the point is to have fun with your friends, not win vs the DM in a game of semantics about why they haven’t spent 10 hours of their week crafting a world for you for free
You think they wouldnt clean the trap after every activation? Leaving scorch marks wouldnt make for a very good trap would it?
Ever tried to clean a pizza stone? Pretty sure that magical fire is supposed to be hotter than the 400 something degrees my oven gets to in using one.
I think you underestimate how good cleaning spells are. You think some wizard is going to clean that pizza stone with their hands like some sort of peasant? They didn’t go to Hogwarts to learn some substandard spell that requires you to preclean like some bargain bin dish soap would.
If those hogwarts wizards could cleanup their shit while dropping one mid-walk, they could definately clean a pizza stone without breaking a sweat
The trap has a timer that uses prestidigitation to clean the area shortly there after.
Familiars don’t leave corpses.
the janitor has a deactivation key
Punishing reckless players doesnt hurt sometimes
Ignoring hints is recklessness. The only hint that there is anything off about the room is that the DM says that there isnt anything special about it.
“You don’t see anything wrong with the room” is very different from “there is nothing wrong with the room”, too.
Read what they said.
Not every reply is a rebuttal; sometimes it’s a concurrence.
How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.
Describing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either.
Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario?
And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
You’re the tables lawyer aren’t you ;)