The Picard Maneuver to GamingEnglish • edit-210 months agoI truly don't know how to explain this to anyone who wasn't around then.startrek.websiteimagemessage-square135fedilinkarrow-up1741arrow-down118
arrow-up1723arrow-down1imageI truly don't know how to explain this to anyone who wasn't around then.startrek.websiteThe Picard Maneuver to GamingEnglish • edit-210 months agomessage-square135fedilink
minus-square@[email protected]linkfedilinkEnglish1•9 months agoI think it depends… Definitely with 2d games, but for instance, the heads and fists in Goldeneye (N64) always looked blocky
minus-square@[email protected]linkfedilinkEnglish1•9 months agoPlaystation textures used a lot of dithering. Composite connections blurred them out, but they look awful on modern displays.
I think it depends… Definitely with 2d games, but for instance, the heads and fists in Goldeneye (N64) always looked blocky
Playstation textures used a lot of dithering. Composite connections blurred them out, but they look awful on modern displays.