• @ThatWeirdGuy1001
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    431 year ago

    Tbf these games were made with crtvs in mind and crtvs blurred the edges making things look smoother. They only look so blocky nowadays because newer tvs have better resolution so you can clearly see all the blocky edges.

    • @Ottomateeverything
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      481 year ago

      I have never in my life seen someone refer to CRT TVs as crtvs and it’s really fucking with my head lmao

      • @ThatWeirdGuy1001
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        141 year ago

        It’s a habit I picked up from my dad lol

        He always called them crtvs because he thought the “tube” part of cathode ray tube was unnecessary when using the acronym. You know it’s a tube because what else would a cathode ray be in?

      • Madrigal
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        31 year ago

        Cathode Ray TubieVision

        • @Aceticon
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          21 year ago

          Good name for an android porn site!

        • bruhduh
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          11 year ago

          deleted by creator

        • bruhduh
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          11 year ago

          deleted by creator

    • @[email protected]
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      1 year ago

      Emulators have filters for that, though.

      Btw, is there something similiar for wine? Not vkbasalt, because dxvk can create issues with too big address space in older games.

    • @[email protected]
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      11 year ago

      I think it depends… Definitely with 2d games, but for instance, the heads and fists in Goldeneye (N64) always looked blocky

      • @[email protected]
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        11 year ago

        Playstation textures used a lot of dithering. Composite connections blurred them out, but they look awful on modern displays.