@[email protected] to [email protected] • edit-210 months agoWhat are the games that popped into your mind when it comes to this rule?monyet.ccimagemessage-square40fedilinkarrow-up1392arrow-down19
arrow-up1383arrow-down1imageWhat are the games that popped into your mind when it comes to this rule?monyet.cc@[email protected] to [email protected] • edit-210 months agomessage-square40fedilink
minus-square@[email protected]linkfedilink6•10 months agoGrounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS
minus-square@daellatlink3•10 months agoA lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
minus-square@[email protected]linkfedilink2•10 months agoSure, and they are both things you’d find under video settings. I meant more as an answer to the question OP asked.
minus-square@daellatlink2•10 months agoOh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.
Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS
What does DLSS have to do with TAA?
A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
Sure, and they are both things you’d find under video settings.
I meant more as an answer to the question OP asked.
Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.