It’s a procedurally generated perma-death deck builder, where the only thing you unlock after death are new decks (which are essentially this game’s characters, of which I believe there are 10) and harder difficulties for each deck. You complete short 15-ish minute runs, where the only thing that makes the game easier is your own skill as you get better.
Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.
If that’s your definition of Rougelike then yes.
Most people understand procedural generation and permadeath to be the core features.
While many feature turn-based gameplay, grid-based movement is not typical.
It’s a card game. Decks in card games are shuffled. Card games existed long before Rogue. Shuffling a deck doesn’t make something “roguelike,” much less procedurally generated.
It’s a betting game. You lose when you’re out of money. Betting games existed long before Rogue. Running out of money doesn’t make something “roguelike.”
Has “roguelike” lost all meaning now?
It’s a procedurally generated perma-death deck builder, where the only thing you unlock after death are new decks (which are essentially this game’s characters, of which I believe there are 10) and harder difficulties for each deck. You complete short 15-ish minute runs, where the only thing that makes the game easier is your own skill as you get better.
Sounds like a roguelike/lite to me.
You unlock other things like jokers and vouchers from doing certain things in the game as well.
On the contrary, it gained all other meanings
It did the moment Rogue Legacy came out and people who’ve never even heard of an actual roguelike described it as a roguelike.
Haven’t played this game, but it seems it fits closer to “rogue-lite”
What does roguelike mean to you?
https://en.wikipedia.org/wiki/Roguelike
If that’s your definition of Rougelike then yes.
Most people understand procedural generation and permadeath to be the core features.
While many feature turn-based gameplay, grid-based movement is not typical.
It’s a card game. Decks in card games are shuffled. Card games existed long before Rogue. Shuffling a deck doesn’t make something “roguelike,” much less procedurally generated.
It’s a betting game. You lose when you’re out of money. Betting games existed long before Rogue. Running out of money doesn’t make something “roguelike.”
It’s just poker with extra shit in it.