• GladiusB
    link
    309 months ago

    You fell for the trap. Roll to see if you can escape. Your game has begun.

      • GladiusB
        link
        99 months ago

        You needed a 20 to escape. Now back to the cauldrons of deeper consciousness. You awaken on a bed made of old wood and only a candle lighting a room.

        It was small, maybe 10x10. There is a side table with a key, to unlock the door and a book.

        You must roll to choose one or the other. One leads to knowledge ahead. The other is your way out.

        • @Donkter
          link
          99 months ago

          Setting a lvl 1 trap to DC 20 makes me iffy about starting a campaign with you.

          • GladiusB
            link
            79 months ago

            You are now the DM.

            Sucker!

            • @Donkter
              link
              79 months ago

              Rocks fall, everyone dies.

          • GladiusB
            link
            29 months ago

            You have to roll silly

              • GladiusB
                link
                19 months ago

                You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign.

                You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key.