• @[email protected]
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    245 months ago

    the combined powers of Microsoft’s 22k-strong Gaming Division have to be denuded to the tune of 1,900 human beings. That amounts to about 8% of the division.

  • 50gp
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    185 months ago

    they saw palworld and enshrouded and knew they couldnt compete

    • @CosmoNova
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      5 months ago

      It’s depressing and hilarious because the execs who decided this most likely have no idea about Palworld (yet) because they’re completely ootl while the dev team most definitely did at the time. Oh well maybe the team can stick together and form a Pocketpair US division as a cherry ontop.

      • @woodenskewer
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        35 months ago

        They’d still have to start over from nothing after 7 years of development wouldn’t they? I think Microsoft would still own the project even though it was cancelled.

        • @CosmoNova
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          25 months ago

          What do you mean start over? Palworld is up and running and the team has plenty expertise in survival games. Microsoft got nothing to do with it. And of course I was partly joking because A) the logistics to find the team a proper office in the area as a small indie dev are close to impossible. B) Microsoft/Blizzard being the piece of shit companies that they are would claim the team uses work that belongs to MS even when they don‘t and give them a lawsuit and C) US employees are pretty expensive. A new division on another continent has huge benefits for game testing purposes, but there are cheaper places to do that.

          • @woodenskewer
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            25 months ago

            I thought you meant the team working for blizzard developing the survival game that was cancelled and the team that was working on that. I misunderstood and now don’t really know what you were talking about.

            • @[email protected]
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              15 months ago

              If it doesn’t have to be a AAA with hooks for MTX everywhere then development and design would go much faster.

              It would be like putting down the 5 kilo weight you’ve been carrying for seven years and realizing the hike to releasing a game doesn’t have to be so arduous

    • @Phegan
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      15 months ago

      Blizzard games haven’t been able to compete in genre for over a decade.

    • @Cybersteel
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      05 months ago

      Wut can’t compete with some dudes in a basement saving alphas and betas game versions on multiple pen drives???