• @Geek_King
    link
    English
    373 months ago

    My knee jerk reaction is that the rumors I heard that the game isn’t in a good place might be more then rumors. That sucks, I was really excited for this one, I hope it turns out great.

    • @Revonult
      link
      English
      43 months ago

      My guess is that the game gets really repative because that is kinda the Tyranid style. Waves and waves of teeth and claws. Maybe some variations, but how long can you send swarms of the same guy before its boring.

      I guess Vermintide and 40k version (can’t remember name) make it work but they are very different games.

      • @[email protected]
        link
        fedilink
        English
        53 months ago

        The prequel had mostly orks in the beginning, but they sprinkled in some other enemies later on. So I assume they’ll do something similar here.

        • RubberDuck
          link
          English
          13 months ago

          Gene stealers, Lictors, a carnifex here or there.

      • @ChicoSuave
        link
        English
        13 months ago

        Dark Tide hardly works. The “cultists” that are everywhere are usually chaos and die to a stern glare. The game has serious grind problems. The over-the-top waves of 40k make for really boring gameplay.

      • @[email protected]
        link
        fedilink
        English
        13 months ago

        Tyranids can have plenty of variety if you are familiar with the full breadth of their forces.

  • @MeaanBeaan
    link
    English
    163 months ago

    Is that not the purpose of a beta? That doesn’t seem like a good sign.

    • @ChicoSuave
      link
      English
      263 months ago

      Traditional, pre-2006, beta tests were bug hunts in feature complete software. Then public beta tests became a thing that rapidly evolved into marketing for a finished game. Most public betas don’t see any bugs fixed on launch.

      • @[email protected]
        link
        fedilink
        English
        83 months ago

        Not just marketing, they’re often also a load test for the networking infrastructure. Not much change to actual gameplay though.

    • @Katana314
      link
      English
      33 months ago

      Generally, devs have felt very pressured when given multiple release date goals. By that I mean getting out a playable E3 demo, a “beta”, a demo, an early access for preorders…

      It means if, say, the character has always had a clipping issue with their holster but it’s not a priority, the team can focus on important work/bugs first and their QA just kind of acknowledges the weird holster. But anytime they’re releasing, every detail like that has to be trimmed up for however many levels are coming out.

      So yeah, I’m in favor of them avoiding any marketing betas if it helps them.

    • RubberDuck
      link
      English
      13 months ago

      I had the same thought.

  • @hogunner
    link
    English
    63 months ago

    It says the beta was to test multiplayer so hopefully that means the PvP multiplayer mode and not the campaign co-op mode. If so, I’m fine with that; the pvp mode looked interesting but that’s not what I’m really buying it for.

  • @CookieOfFortune
    link
    English
    43 months ago

    Oh so they’re just going to do beta testing on the users anyways, just after release…

  • @NOT_RICK
    link
    English
    43 months ago

    Not sure how to feel about this