• @[email protected]
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    624 days ago

    SteamDeck, emulate everything.*

    • Proton technically isn’t emulation, but it’s pretty crazy that the device basically doesn’t have anything natively built for it, everything is translated emulated. It took that much effort to break Microsoft’s PC gaming monopoly.
    • @[email protected]
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      284 days ago

      The Deck is what have me the confidence to move to Linux on desktop. I wouldn’t have switched if not for Valve.

    • @[email protected]
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      14
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      3 days ago

      translation is kind of native though. It is almost like porting a winfows app to linux in real time, on the fly. It is pretty cool

        • @FreeLikeGNU
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          33 days ago

          Sadly that’s mostly true, but that may have more to do with devs lack of experience with Linux in general. Often they would have to outsource the port to Aspyr or another team.

    • @[email protected]
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      134 days ago

      Regardless of what the website says, waydroid isn’t an emulator by any meaningful definition.

      It’s a container that runs on top of your regular linux kernel (with some very cool desktop integration features), java/kotlin applications run as natively as they’d run on your phone.

      • @[email protected]
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        23 days ago

        That’s interesting. I didn’t know that. I tried working with Waydroid once on Bazzite on an older desktop of mine and didn’t get terribly far with it.

    • @offspec
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      204 days ago

      As far as I understand that’s exactly what’s been happening behind the scenes.

    • ms.lane
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      12 days ago

      That’d be great, since it’s basically broken as-is.

  • @[email protected]
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    454 days ago

    Guess they want to make it easy for mobile devs to launch their games on steam. Not sure if there’s a market for it though.

  • @FreeLikeGNU
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    124 days ago

    Hmm something about this has me fantasizing about a phone sized deck. But considering Valves development of VR and this development, I think they are going to tap into the android based VR dev pool for porting titles to an official Android on Steam platform.

  • 🔍🦘🛎
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    154 days ago

    No idea why it’s difficult to run android on PC in the first place. Windows 11 can do it, but I’m clinging to 10 until it’s gone.

      • @[email protected]
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        3 days ago

        Still pisses me off, this was one of the reasons I updated and they half-assed the implemenation then said they’re killing it because no one is using it… no shit no one is using it, you hid it it behind the Amazon App (that no one uses) in the MS Store (that no one uses) and layers of docs for sideloading.

        • ms.lane
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          22 days ago

          It’s been around in one form or another since the Windows Phone 10 days, it was a weird beta that would sometimes work and required a lot of faffing about.

      • @hoch
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        83 days ago

        Every. Fucking. Thread.

        • @[email protected]
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          3 days ago

          “Hey instead of complaining about a few minor annoyances on Windows, why not just switch to Linux?”

          Like I have many uses for Linux and appreciate it, but the amount of suggestions that I see telling someone that Linux is the fix is way too many

          The point here is that MS made a pretty killer feature that was easy to set up, and it failed because nobody used it.

          • @FreeLikeGNU
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            53 days ago

            In the end you are still at the mercy of their shareholders and their core mission of EEE over end-user empowerment. Every thing they build is designed with lock-in and obfuscation to protect themselves.

        • @pathief
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          33 days ago

          I fear becoming that guy, can you call me out if I do? Cheers.

      • @[email protected]
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        4 days ago

        It is still surprisingly far from straightforward to get it working

        EDIT: I mean Android on Linux is difficult. Not Linux itself.

        • @[email protected]
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          124 days ago

          Fair enough. I’m just fulfilling Lemmy’s contractual obligation to mention Linux any time someone doesn’t want to “upgrade” to Windows 11.

    • @ExperiencedWinter
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      163 days ago

      Valve makes infinitely more money off of store fees selling other people’s games. Why would they want to make a fraction developing a single game when they can go after Android’s 30% cut?

      • kingthrillgore
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        23 days ago

        …So they have no issue burning a few million on HL3 knowing its a sunk cost to maybe keep some of the talent that has been leaving the company?

        • @sheogorath
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          22 days ago

          The thing is, Valve works mostly as a collective with mostly flat structure. So there can’t be a higher up ordering people around to make HL3. The whole team needs to believe in it.

    • @Tattorack
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      214 days ago

      You saying my mom’s pussy is open source?

    • @Viking_Hippie
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      104 days ago

      Confirmed. They were two spots ahead of me in the line.

    • swab148
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      34 days ago

      Well at least I know they won’t get her pregnant, because I already have a sibling

  • qevlarr
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    -104 days ago

    If this means I can play my Steam games on my phone… Yay! 🎉

    • @PieMePlenty
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      474 days ago

      More like the other way round.

      You can stream steam games to your phone with steam link thought.

      • @tourist
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        494 days ago

        Finally

        Steam phones on my game

      • qevlarr
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        4 days ago

        Wait, but Steam doesn’t have Android games, right?

          • @[email protected]
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            24 days ago

            While I welcome Android games on Steam, a part of me is repulsed by how Android game devs treat their customers; in-game ads, horrendous amount of mtx, p2w. Not saying that Steam games don’t suffer mtx but it’s way lesser.

            Anyway, let’s see how it goes.

            • @pathief
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              43 days ago

              The main problem is the amount of REALLY bad games. It’s very hard to find decent games, most of them are intentionally unplayable garbage.

              • @[email protected]
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                23 days ago

                We need a dedicated Green Light with Dev guidelines for Android games. Or at least a separate store section for them. I really don’t want to get flooded by low-effort mobile games.

        • @grayhaze
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          54 days ago

          Which is what they’re rumored to be working on. Hence the post.

        • @bitwaba
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          54 days ago

          Yeah. Stream your android games from your phone to your steam deck so you can stream them to your phone!

    • @chronicledmonocle
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      5 days ago

      I mean you could say the Steam Deck is “just KDE on Arch”.

      The difference is how they implement it and what it’s used for. This could be huge for “apps” on the Steam Deck, for example. Or it could be a quirky experiment or feature nobody uses. Time will tell.

        • DrDominate
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          94 days ago

          Fair, but a valve implementation could mean a good implementation in game mode. That would be nice and be easier for people not willing to touch desktop mode.

          • @Zahille7
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            154 days ago

            Why did the OP go and edit their comments into a bunch of lines?

            • @the_tab_key
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              174 days ago

              To let me know I should block them

              • @Zahille7
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                64 days ago

                Why does that matter? Own it.

                • @[email protected]
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                  -64 days ago

                  Because I realized the other user wasn’t going to discuss logically, they were going to use false equivalence and after I replied I found it pointless to try and discuss with someone who would do that, so I tried to delete it, except I still was getting replies, so I edited it