• @umbraroze
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    1912 months ago

    Salmo has two AI packages commanding him to take five loaves of bread to the Two Sisters Lodge at 10am and to the West Weald Inn at midday, but the packages never execute as he has no bread in his inventory and the packages are of “escort” type, meaning he doesn’t actively seek any out. It’s possible this bug was introduced to avoid another, more serious one: if bread is given to Salmo using the console or CS, he will walk to one of the inns as commanded, take a bite of bread, and the game will crash. (UESP)

    Right, this is classic Bethesda stuff right here.

    • @[email protected]
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      792 months ago

      This is what’s happening in highly complex software over time. Every larger system has corners like this.

      I’ve worked on a system that required that you send invalid XML, because some bloke 10 years ago didn’t know what he’s doing and hardcoded a certain structure.

      Easy fix, but our clients relied in the old behavior, and nobody bothered fixing it.

      • @_stranger_
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        551 month ago

        Bethesda implemented a train in fallout 3 as a person wearing a train for a hat.

        I don’t think they’re capable of solving things in normal straightforward ways.

        • ✺roguetrick✺
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          121 month ago

          And the terrain that train is passing? Also a hat. The skybox the terrain is floating in? You guessed it. It’s hats all the way down.

          Engineer Train Hat

    • JackbyDev
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      111 month ago

      I can only imagine what horrors of a more serious bug this hides.

  • @felixwhynot
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    462 months ago

    Now I want to know why it crashes!

    • Irremarkable
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      432 months ago

      It somehow clips with a texture under the floors that nobody knows why it’s there, all they know is the game doesn’t work if they remove the texture. Something like that, probably.

    • no bananaOP
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      212 months ago

      We should boot the old 'blivion and figure it out

      • @Iheartcheese
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        192 months ago

        I don’t have the 12 hours to mod it though

        • no bananaOP
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          171 month ago

          I’m sure Bethesda has gotten around to bug fixing it by now /s

        • @[email protected]
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          51 month ago

          Lucky for us there are now Collections on the Nexus that does all that for you!

          I’ve used the Oblivion Rebirth+ and the Steam deck variant. They work swimmingly well!

    • @cmhe
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      152 months ago

      It is Oblivion, so the crash might be unrelated.

    • @[email protected]
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      131 month ago

      I dont know but my guess is the script commanding him to escort 5 loves of bread at 10am clashes with his script to eat the bread in the inn at noon and creates an infinite loop where he can’t remove bread from his inventory because it conflicts with the escort mission, can’t escort bread as it’s the wrong object type to be escorted, must remove bread to eat it.

  • @aeronmelon
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    361 month ago

    To be fair, most innocuous behavior makes Oblivion crash.

  • The Snark Urge
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    142 months ago

    Screw the bug, I want Salmo CHIM lore

    • I Cast Fist
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      131 month ago

      After Induil Nerevar fought and defeated Dagoth Ur, he was betrayed by Almalexia and Vivec, who then took Nerevar’s remains and burned it into fine ash. The sacred ash was stored in an urn, to be sent as a gift of conciliation with the Dwemer, but as they disappeared, the Tribunal had no further use for the ashes. Later, a small cadre of soldiers still loyal to Nerevar managed to steal the urn back. Hunted down, the soldiers did their best to hide the ashes in inconspicuous objects, such as sacks of flour and always asking for forgiveness to the dead demigod for such blasphemy. For long years, they endured.

      After a particularly merry and foolish party, the loyal servants of Nerevar traded the sack that was carrying the ashes of their lord, thinking it was full of flour, for a barrel of fine nord mead. The realization of their mistake came too late, as the merchant was gone by ship the next morning.

      Salmo, a high elf and baker by trade, was the final receptacle of the ashes of Nerevar. Some would say this has been long foretold in the Elder Scrolls, but the Moth Priests would consider gazing into the Scrolls for such mundane knowledge a blasphemy. Thus, Salmo, unaware of the contents of his most recent purchase, baked not only another batch of sweetrolls, but also one loaf of bread. He couldn’t understand why he felt compelled to do so, but he did. Unlike his other pastries, this bread was for himself.

      After his delivery to the West Weald Inn, he sat down on one of the tables, intrigued by how this bread turned out. Gray, harder than his other pastries and, strangely, lacking a smell. Finally, he took a bite.