• @draneceusrex
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    406 months ago

    I swear I get irrationally annoyed at the term “parkour” in video games. It’s called platforming dammit!

    • @glitchdx
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      116 months ago

      Not the same. Games with parkour make movement look good even if a games journalist is playing. Games with platforming respect the player’s right to fail and learn from failure to eventually make movement look good.

      • @draneceusrex
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        106 months ago

        So wait, are you saying Super Mario Brothers is a menu game, and Assassin’s Creed was created just for journalists?

  • amio
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    366 months ago

    What the fuck are you talking about, Jesse?!

  • @[email protected]
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    296 months ago

    Going through a bit of my library…

    Elite: Dangerous - Menus Rocket League - Parkour Project Zomboid - Menus Stardew Valley - Menus Getting Over It - Parkour This War of Mine - Menus Outer Wilds - Parkour Stacklands - Menus

    Omg it’s true!

  • @Limonene
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    256 months ago

    Imagine a first person shooter with no menus. You just start up the game, and you’re suddenly in a death match with some other random people. There is no customization for the type of death match. The setting and the weapon selection are randomly generated for you. At the end, you are shown a victory/defeat screen with no buttons. After 10 seconds, you join another match.

    There is no pause button, no adjustment for mouse sensitivity, and no configuration for the screen resolution or graphics quality.

    No menus. Definitely not a menu game.

    The game also has no jump button, no stairs, and basically no Y axis at all. Definitely not a parkour game.

    • @SpaceNoodle
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      516 months ago

      I guess you’re too young to have experienced Doom.

      • @Limonene
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        126 months ago

        I’ve played Doom, Doom 2, and Doom 64. Their engines lack room-over-room architecture, but they do have a Y axis, and some parkour where you run from platform to platform (without jumping). They all have a menu.

    • @thesporkeffect
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      6 months ago

      You have to navigate the menu of enemy players with your gun

  • @Doodleschmit
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    186 months ago

    I can choose for this to make sense to me. I think it’s intended as gibberish though, so I don’t know what that means for me.

  • @[email protected]
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    166 months ago

    a jumping puzzle in any d2 raid really does hammer home that it’s menus more than parkour

    • Billegh
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      66 months ago

      Diablo 2 had jumping puzzles?

    • Hazmatastic
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      66 months ago

      “Alright guys I’m back just give me a sec I’ll catch up-”

      Hazmatastic has died.

      “I’ll be back up in 30 seconds please I swear I got this please don’t kick me”

    • @[email protected]
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      36 months ago

      I was about to argue with you over that, but then I realized I’m the reason it’s menus.

  • @Mango
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    156 months ago

    EVE online? Double menus.

  • @Donkter
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    6 months ago

    How is counterstrike menus?

    • pelya
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      276 months ago

      The author implies that buying the right gun in CS is more important than aiming skills.

    • @Ibaudia
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      66 months ago

      Usually in CS you move or click, but not at the same time. Apex is you click while jumping around.

      I think this is the logic anyways.

    • @[email protected]
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      26 months ago

      Rather than playing the game, I spend way more time looking at how lit the build is going to be in POB, and then even more wasting all my currency crafting gear to try and make it work.

      Menus all the way… unless you’re doing Pillars of Arun, of course.

  • @aeronmelon
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    76 months ago

    World of Warcraft?

    Classic = Menus, Current = Parkour.