- cross-posted to:
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- cross-posted to:
- [email protected]
The lights were such a big deal. Took some serious compute for the era.
And all contained in the palm of your hand.
So much swapping back to that damned flashlight, I will never understand that decision. It didn’t build tension, it just made me get really good at beating things to death so I didn’t have to keep switching out.
IIRC stupid jump scares and stupid hidden bad guys, you had to constantly check the smallest nook and cranny.
Didn’t matter because the walls would open. It was terrible level design.
The people clamoring for traditional FPS flashlight took a lot away from the horror aspect. Being forced to choose between flashlight or weapon was great, sometimes I’d just be seeing from the muzzle flash. Having the flashlight and gun simultaneously ruined this deliberate disempowerment.
I played the shit out of this when it was released, really enjoyed it. Getting stoned and playing it in the dark on my Viewsonic P95f+ CRT was an absolutely blast.
Glad the article mentions Chronicles of Riddick: Escape From Butcher Bay because that was a really dope game of the same era that I rarely see mentioned.
Nice to see the article mention the source port
Doom 3 was a lot more fun for me when I played it with a controller on switch.
It’s also great in VR. The slow walk speed prevents motion sickness.