• @[email protected]
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    714 minutes ago

    $700 million is the estimated development cost of the Falcon Heavy.

    Not a game, not a space simulation, but the actual Falcon Heavy rocket. A rocket that can actually go into space.

    I know they’re different things but I thought I’d leave this here to put things in perspective.

  • @[email protected]
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    111 hour ago

    All bs and scam atuff aside. This is what happens when you have a leader who never gets told no.
    Dude never finished and feature krept freelancer too before Microsoft kicked him to the curb and finished it themselves.

  • @[email protected]
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    162 hours ago

    Roberts is relatively well-known in and out of the Star Citizen community for being a perfectionist at the best times.

    In a parallel universe, Roberts would have been allowed to continue working on Freelancer, and it would still be in development hell in 2024 with no end in sight.

  • @[email protected]
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    122 hours ago

    I imagine that the news headlines of the future will be:

    12 Dyson Spheres and 700 Million Years Later, What’s Going on With Star Citizen’s Development?

  • FancyLad
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    213 hours ago

    Vaporware until proven otherwise. I’ve given up on caring

    • @Fecundpossum
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      142 hours ago

      Yeah, and it’s sad bro. I put about 900 hours into Elite: Dangerous, which I enjoyed a great deal, but it still left me longing for something with more depth. Back then I thought Star Citizen would be the next leap forward in my career as a space trucker who dabbles in bounty hunting and deep space exploration. I wanted to have games worthy of justifying a home cockpit setup, and now it seems like a lost cause.

      I really hope someone picks up the torch. Even if it’s just Frontier making a generational leap with the Elite IP.

      • FancyLad
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        28 minutes ago

        I remember how awesome Distant Worlds was, as a community event, and I wish I appreciated it more at the time. 65000 light years and back, I even bought a T-shirt and coin to commemorate the event lol o7

        • @Fecundpossum
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          14 minutes ago

          My big in game accomplishment was making it to SagA*, I spent some time in colonia and joined a discord of nerds that hung out there getting big exploration creds. I actually made the trek all the way back to the bubble after spending about a month in the galactic core. It was an epic adventure in my mind, but afterwards it was hard to be motivated for the engineering grind.

          • @PushButton
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            16 minutes ago

            Like any of these games, you need to change the key bindings.

            I have a set that I use in all space sim. What I am trying to say is that the control can be the same as any other space sim.

            This type of game might not be your kind of stuff.

          • peopleproblems
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            233 minutes ago

            Good lord if that ain’t the truth.

            It has every opportunity to be good, but I can’t even navigate the goddamn menus, let alone step into my ship.

            Forget about using something other than a mouse and keyboard too, it just won’t work.

            • @Fecundpossum
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              114 minutes ago

              Yeah, I never even bought it after reading the reviews about how janky it is, I want to use a HOTAS and rudder pedals and it doesn’t sound possible in X4

      • subignition
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        82 hours ago

        Elite:Dangerous is sad for its own reasons, too, and I have a similar count of hours logged. Glacial pace of development and a lack of strong game design / sense for balance. I’m still stunned by how much of a selling point the background simulation was, and how limited it actually is in practice (it did get some love over the years, but far too little too late IMO.)

      • Sonotsugipaa
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        22 hours ago

        I haven’t played E:D so I can’t really make comparisons, but maybe X3/X4 can pique your interest?
        I don’t think they can justify a home cockpit setup, they’re also kinda hard to get into (especially X3, you can’t get far without a guide), but hey, there’s a combined 1.5% chance that you haven’t heard of them and that you’ll enjoy at least one of them if you don’t care much about graphics. Or voice acting. Or UI/UX.

        • Agent KaryoOP
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          11 hour ago

          X3 is a fun game, with a very developed universe (you’ll see factions conduct invasion in real-time as you do your own thing) with a wide variety of gameplay. The universe of X3 honestly makes Star Citizen seems like a theme park for children.

          That being said it is extremely difficult to get into them both because there are so many gameplay options and the UI/UX is subpar (prepare to be constantly fiddling with menu and looking up how to execute a given course of action).

  • @[email protected]
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    92 hours ago

    I backed it with about 60$ on the Kickstarter and have tried a few alphas. Its nice but unpolished. I don’t care about the drama and by this point, if they release a game, I’ll be happily surprised - and if not, meh.

  • @Mango
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    12 hours ago

    I get the emails all the time and have no idea what’s going on.