Optimising the oil residue-creating part of my turbofuel factory. This isnt super advanced math but still.

  • @Dabundis
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    282 months ago

    Try not to accidentally become a competent process engineer

    • @[email protected]
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      2 months ago

      I blame factorio pyanodon’s mods for my life choice to become a chemical engineer. And no, i have not finished it, at some point i just realized that i need a degree in chemical engineering to fish that mod

  • @[email protected]
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    192 months ago

    One nice thing compared to Factorio is that the ratios in this are pretty approachable - I know some people go fucking crazy trying to be hyper optimized about power usage but, tbh, there’s a fuckton of power available unless you start power-slugging production buildings so the math has always felt manageable to me.

  • Captain Aggravated
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    22 months ago

    I keep a journal in a text file and do what I call “watneying” after Mark Watney of The Martian. Looks a bit like this:

    80 rubber plants (4 gangs of 20) will produce 1600 HOR/min. The turbo blend fuel recipe takes HOR, Fuel and Coke, plus sulfur. 15 fuel, 30 HOR and 22.5 coke/min. Need to figure up the fuel and coke in terms of HOR/min

    Diluted fuel takes 50 HOR/min and makes 100 fuel/min.

    Petrol coke takes 40 HOR/min and makes 120 coke/min.

    So we’re talking about 30 raw HOR, 7.5 fuel HOR and 7.5 coke HOR/min. So 45 HOR/min plus some sulfur becomes 45 turbofuel/min.

    My play time counter in this game is wildly inaccurate because I spend about as much time looking at the map, wiki and planning in my text document as I do in-engine building factories and shooting piggies.

        • Jerkface (any/all)
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          32 months ago

          I think that suggestion about Matlab is silly, that’s so overkill.

          right? use calc-mode like a self-respecting unix geek.

      • @[email protected]
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        11 month ago

        ChatGPT, Gemini and alike are good in this. And before/still also WolframAlpha. They even display and explain the steps to you. You should still check if the results make sense, but my experience so far is very positive.

    • @Maggoty
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      62 months ago

      Same reason I still do mortar math on paper in games that actually have it matter. It’s more fun that way, and I can do it faster than going to a website and plugging it in.