They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

  • @ampersandrew
    link
    English
    47
    edit-2
    4 hours ago

    The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

    • Snot Flickerman
      link
      fedilink
      English
      285 hours ago

      Yeah from what I hear, they kept the shitty self-downloader of the first one that is obscenely slow and counts as “playtime” because the game is open while downloading.

      This is on Microsoft, they can make as many excuses as they want, but they fucked it up.

    • @einlander
      link
      English
      65 hours ago

      Didn’t account for the initial interest peak.

      • @ampersandrew
        link
        English
        135 hours ago

        No, that’s what I’m saying. That peak is well under what they claimed they simulated.

        • Album
          link
          fedilink
          English
          -25 hours ago

          Peak concurrent was marred by the game not being playable. It’s not really a good indicator here.

          • @ampersandrew
            link
            English
            134 hours ago

            It is, because everyone trying to download assets from the game servers were doing so from the executable that Steam tracks as running.

            • @[email protected]
              link
              fedilink
              English
              2
              edit-2
              1 hour ago

              You don’t have to buy it from steam, might’ve been more users from gamepass and xbox than steam?

              • @ampersandrew
                link
                English
                21 hour ago

                Perhaps, but 10x as many? I suppose it’s possible, but I don’t think it’s likely.

            • Album
              link
              fedilink
              English
              -4
              edit-2
              4 hours ago

              It’s not, because downloading assets was not working, and with it not working eventually the user will shut it down thus having an effect on peak concurrent. It’s not even that complex. If people can play your game they will stay on it increasing the count, if people cannot play your game they will not, thus decreasing the count.

              • @ampersandrew
                link
                English
                84 hours ago

                Exactly. The peak number of people trying to download it simultaneously was about 24k. They didn’t all stick around because it wasn’t working, even though that’s about 1/10th of what the devs expected and prepared for the demand to be. They didn’t get anywhere close to 200k people all hitting that server at once.

  • @darthsid
    link
    English
    94 hours ago

    The devs of MS are fairly incompetent - look at all the first party games they’ve released, including ones from purchased studios.

  • @gibmiser
    link
    English
    44 hours ago

    Woah woah woah buddy did you even take a second to think about the profits? Selfish.

    • @[email protected]
      link
      fedilink
      English
      34 hours ago

      I thought about the profits and now I totally get it. Why are so many people trying to hurt the innocent money???