Thanks to a recent update to the WiiSX / CubeSX emulator, PlayStation 1 (PS1) games are now playable on the Nintendo GameCube, offering an exciting new way for retro gaming enthusiasts to experience classic titles.

  • mesamune
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    262 months ago

    Wild times!

  • @[email protected]
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    242 months ago

    I’m curious what the games look like, does it retain the PS1 “wobble” or would it look more clean with the GameCube rendering?

    • lime!
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      142 months ago

      i may just be talking out of my ass but i recall one of the dolphin devlogs saying something about the gamecube not having an fpu either. it got around wobblies by being 64-bit or something. if that’s the case, going 32-bit only would reintroduce them.

      • @[email protected]
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        92 months ago

        Duckstation has a way of “removing” the wobble. I don’t remember what technique they use though, it’s been awhile since I looked at it.

        • @[email protected]
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          92 months ago

          It makes the games look way better too. Just play through metal gear solid 1 and was impressed with it.

    • @[email protected]
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      42 months ago

      I’m not sure, but the reasons for being “wobbly” are pretty interesting: https://retrocomputing.stackexchange.com/questions/5019/why-do-3d-models-on-the-playstation-1-wobble-so-much

      If I was deigning an emulator, I’d try to match the behavior of the original system as closely as possible, since people designing a program for that system might have depended on any behavior they observed (intentionally or unintentionally), so I’d keep the “wobble” (or provide a way to disable it, but keep it enabled by default).

      • @CrayonRosary
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        02 months ago

        There is no ability to benefit from poor texture mapping. The wobbling textures are essentially random. There is a finite number of PS1 games, and no game has ever “depended” on this behavior. Your argument is nonsense. Current emulators have the ability to fix textures.

  • sp3ctr4l
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    62 months ago

    Is the C stick actually a second analog stick, or is it basically just an 8 way pad with a stick on top?

    • @ElectricTrombone
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      62 months ago

      The c-stick is technically an analog stick. Take apart a Gamecube controller and you’ll see that uses potentiometers just like the left stick. It might have a gate on the stick that snaps to certain positions. I seem to remember something like that when I replaced mine.

    • @dai
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      -22 months ago

      deleted by creator

      • @CrayonRosary
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        2 months ago

        I like how confidently wrong you are.

        Screenshot from a teardown video showing that the C-stick is, in fact, a stick:

        “Always has been.” Riiiight.

  • @[email protected]
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    -302 months ago

    Ah. “There are now ways to run PS1 games on GameCube, if you’re into that sort of thing”, not “Nintendo has pushed a patch and upgraded the GameCube to somehow accept and play PS1 games”.