• @[email protected]
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    5 days ago

    It’s so cute to watch people hype this up. Most be younger folk who haven’t lived through the prior 900 fake HL3 hype cycles.

  • @DaddleDew
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    5 days ago

    And then it turns out they were working on Half-Life: D0G.

    NGL, that would actually be awesome

    • @Rakonat
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      34 days ago

      DOG VR would be amazing.

  • @[email protected]
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    5 days ago

    Its probably a Half Life: Alyx sequel. Which is mega hype because that is the best VR game ever.

    Spoiler:

    ! G-man unexpectedly plays a huge role in the game towards the end, to the point he’s so powerful you’re not sure he’s human.!<

    That plus Valve’s next VR headset codenamed Deckard is gotta be right around the corner, with the controller leaks. Alyx released along side the Valve Index to show it off. Lastly the marketing info for SteamOS being show combined with rumors Deckard may be a stand alone VR headset, or an optional add-on.

      • Dizzy Devil Ducky
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        55 days ago

        I don’t know if different clients/instances/communities could play a role in how those work, but I don’t think I’ve ever really seen many working ones, at least as long as I’ve been using Voyager.

        • @[email protected]
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          75 days ago

          Voyager uses a different format.

          ::: spoiler Tap for spoiler
          hidden content
          :::
          
          Tap for spoiler

          hidden content

          • @[email protected]
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            85 days ago

            That is the actual formatting for all of Lemmy to the best of my knowledge.

            Some of the apps people use don’t do formatting properly.

        • @[email protected]
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          14 days ago

          Different clients, certainly.
          Spoilers rarely work for me on Eternity yet almost always work for me on Thunder.

        • @SpaceNoodle
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          15 days ago

          I only use Sync on my phone and I can see it’s not working?

    • @[email protected]
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      65 days ago

      If it’s standalone i hope they have a way to use it as pcvr. But actually pcvr. Not this usb heavily compressed dogshit that other standalone headsets offer, like Meta.

      • Having had a Quest 2 and now having a Quest 3: The stand alone experience on the 3 is barely different from using PCVR for the same apps that are available on both. VRchat is the only one I can even notice a difference in, but it’s also the only one I play where all the visuals are created by the players and has no consistency. Someone could have a 2D PNG as an avatar and it works everywhere for everyone, while another could have a super photo realistic, super high polycount dragon model that brings even the most powerful PC to its knees.

      • @[email protected]
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        15 days ago

        For my Quest 2, if I play PCVR over USB I get 0 compression? I only notice compression when using air link, virtual desktop, or Steam link.

        The original leaks and speculation for Deckard were that it’s a regular PCVR headset for use wireless or wired. And that standalone was something extra to buy, that mounted to the back of the head strap and connected to the HMD.

        • @[email protected]
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          4 days ago

          The quest 2 headsets most definitely are using compression. They literally have to. There’s no way you can pump that much data through usb c, given the quest’s usb controller specs.

          Does the quest 2 let you use steamvr supersampling in pc link mode?

            • @[email protected]
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              4 days ago

              The quest controller can’t do 20gb/s. It’s the Quest hardware limitation. It is compressed.

          • @[email protected]
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            25 days ago

            Huh super interesting, this just made me look it up. USB does in fact use compression, but how much will depend on the bitrate set in the Oculus Link app.

            I don’t VR that much, but I remember using wired USB with Oculus Link without tinkering, and I couldn’t tell that it was compressed, ever. Like crystal clear output, no signs of artifacting or anything.

            Which is wild to me, since DisplayPort over USB-C is a thing. I just looked and it’s capable of 4k@60Hz with 24bit color and no compression. So I guess it’s just a limitation of the Quest 2’s XR2 chip.

            After a quick search it looks like Quest 2 over USB can use Steam VR’s super sampling. Since it’s baked into SteamVR, it seems like basically all connection methods can use it.

            Thanks for the heads up, I would have never guessed it uses compression!

            • @[email protected]
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              4 days ago

              I believe that the compression is hard to see in certain scenarios. But i just want that sweet sweet uncompressed raw signal source lol. I wanna use my PC to the fullest extent for VR graphics.

    • paraphrand
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      5 days ago

      Alyx came out about 9 months later, actually.

      Can you cite where you learned their new software is actually Alyx 2?

      • @[email protected]
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        95 days ago

        Alongside was poor word choice. Regardless Valve now has a history of releasing their own games for their new hardware. Alyx for the Index, and Aperture Desk Job for Steam Deck.

        Cite? Its all just speculation… Even my comment is just speculation and prediction…

        • paraphrand
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          5 days ago

          You didn’t originally have a “probally” in there. I was just looking for additional reporting on your assertion.