• @ocassionallyaduck
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    244 minutes ago

    Counterpoint: I can identify which part of the UI most of those come from. This level of variety between various UI functions is actually good. I don’t want the interface tabs or the settings tabs to be confused with tabs in the store, even though they are all tabs. I don’t want buttons to all look the same, especially not the huge purchase button. But even accepting that as an outlier I want some buttons to be clearly part of the steam UI and some as part of the site page I am on, so I don’t get confused.

  • @[email protected]
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    45 hours ago

    There’s also some stupid UX choices that show they simply don’t give a fuck. On the Steam Deck when you want to update something and you don’t have enough space it simply says “not enough free space”. What use is that to me? Tell me how much you need!

    • @x00z
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      44 hours ago

      Tell me how much you need!

      More.

  • JackbyDev
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    45 hours ago

    I click library. I am taken to downloads. Silly me.

  • @Metz
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    118 hours ago

    And i hope it never changes. It works. Don’t touch it!

  • @BradleyUffner
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    15 hours ago

    The only thing it lacks to me, is a menu to navigate to the game’s wine prefix. They already have one for the installation files, now they just need to add one for the prefix too

  • @SoftTeeth
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    27 hours ago

    Really insane that companies will pay for memes like this to be posted but refuse to develop viable competition

    • JackbyDev
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      45 hours ago

      Are you genuinely insinuating that something like Epic Game Store paid for this as guerilla marketing?

  • @[email protected]
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    9219 hours ago

    Your lack of sorting makes it look worse than it is.

    Just looking at the buttons, they clearly have design documents, green is only used on buttons dealing with money.

    Blue buttons primarily deals with social interactions or midrange store tasks

    Grey buttons are for the local client

  • magic_lobster_party
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    3117 hours ago

    I have never noticed this. Shows how the average consumer doesn’t really care about consistent design languages.

    Given Valve’s history of taking play testing really seriously, I wonder if this is something they’ve realized through user testing?

    • @LwL
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      15 hours ago

      Maybe there’s some advantage even because for the ones I’ve used a lot i know at a glance which part of steam they’re in, which wouldn’t be as easy if the only difference was the text. And each part of steam is usually internally consistent, at least mostly.

  • QubaXR
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    4518 hours ago

    Lol, must be a headache for the devs maintaining it, but from the end user perspective it is way more pleasant of an experience than epic, origin, gog, ubi and whatever else is out there.

  • Ech
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    4419 hours ago

    I prefer it to most ui these days, tbh. Everything is either hypergeometric and boring, or forces mobile website design into desktop use for no good reason.

    • @felixwhynotOP
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      419 hours ago

      It certainly has character!

    • technomad
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      -318 hours ago

      Steam does just that though, it’s design is shit for desktop.

      • @[email protected]
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        1318 hours ago

        Short of one window with multiple columns functioning as one long list of your games I fail to see how you want steam to act even more like a desktop application UI wise.

  • xep
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    3419 hours ago

    I have no trouble using it in spite of this.

    • @maymay
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      06 hours ago

      Yeah, in spite of it.

      I’m a UX/UI designer. The point of a good user experience design is to make it intuitive. Every button has the same shape and font so you know it’s a button. The colors are consistent across primary and secondary buttons so you know which is the primary action. All the elements are consistent so you know what to expect and where to click, so it’s intuitive.

      You have no trouble using it because you’ve learned where everything is. If you were using it for the first time, or wanted to find some new feature, you would have to click around and learn by trial and error. That’s a bad user experience.

      • JackbyDev
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        25 hours ago

        I genuinely don’t care about the buttons not looking the same. I have real complaints though. Primarily that if I’m looking at downloads, go to the store, then click library I see downloads again instead.

    • @Carnelian
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      3618 hours ago

      I think it’s actually very nice for the different areas of the program to have a distinct visual identity.

      Imagine making the same type of image about your own furniture. A mish mash of a bunch of different items and styles, but when you put everything together it just looks like home

    • @[email protected]
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      217 hours ago

      Right? The nerd who looks at steam on their phone and then on their desktop and rages about the UI… Like dude, chill.

      The UX in UX/UI stands for User Experience and it’s great.

  • @lordnikon
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    1719 hours ago

    Whatever you do don’t look up the video where a ux person fixes steam it will make you more annoyed.