I’ve played Avowed for 15 hours, and this is the most fun I’ve had in an RPG since Skyrim released. It might not be as good as Skyrim, but it has a very similar feel for me, and I’ve encountered zero bugs so far. I’m having an absolute blast!
If you like RPGs, I highly recommend giving it a try. It’s included in Game Pass, so there’s no reason not to check it out!
If you like RPGs, I highly recommend giving it a try.
At 15€ or less certainly, they can get fucked with 70€.
there’s no reason not to check it out!
I wouldn’t pay Microsoft for a subscription if it was the last way to play games left.
Been playing it on XSX via Game pass. As an original Kickstarter of the Pillars of Eternity game, I’d say it’s phenomenal. The transition in genres was masterful, and I have the same feeling of commanding a squad except I’m down in the actual instead of watching it from birds eye view. The dialogue choices have been satisfying and, playing on Hard difficulty, the combat feels like a genuine fun challenge. I’ve put about fifteen hours into it, and only recently made it to the first city after roaming the wilds to see how many three skull challenges I could tackle before following the main quest. I hope for a lot of content! If they even match PoE1 in story length I’ll be a very satisfied gamer.
Loving it so far as well. I really hope it gets the modding support that Skyrim has. It will be a loooooong stay game for me if it does.
I’m not holding breath. Outer Worlds could have had good mod support too but the company never got around to it.
Avowed does seem to be better received and more popular than Outer Worlds, so we can hope.
Outer worlds was received perhaps even better and was more popular than Avowed is currently. People’s memories are fuzzy I guess but Outer Worlds was a genuine GOTY contender.
I’m surprised it was so well reviewed, I remember being very disappointed with it. Everything felt so small, and shallow.
Yeah that doesn’t track at all with what I remember people saying, and what I remember thinking myself.
I distinctly remember people citing the repetitive gameplay, short campaign, shallow choices, etc. I’m not sure why it was ever a GOTY contender, but there simply never was any way it would ever beat a game like Sekiro. It’s likely that “new Obsidian RPG” drove any hype surrounding the game.
Edit: Disco Elysium came out in 2019, that fact alone tells you that Outer Worlds being a contender was uhh… if not fraudulent, then certainly questionable.
Disco Elysium isn’t everyone’s cup of tea. It certainly wasn’t mine. And I love Outer Worlds.
It sold 4 million copies. The press lathered it with praise as a lot of major media outlets gave it 9s.
Game Critics Awards: Best Original Game
DICE awards: Best RPG
Nebula Awards: Best Writing
2019 Game awards: nominated for four categories, including game of the year
It was nominated and won other awards as well
I’m sorry but I genuinely don’t care what game journalists think. Their opinions are about as valuable as mud, and at least I can grow plants from mud.
Every single discussion I see searching up on Google ‘is Outer Worlds good’ are sponsored reviews from people who got the game for free, or B average reviews from people who got the game for dirt cheap. When I find what real people have to say about Outer Worlds, it’s almost unanimous that it was bad.
Don’t apologize for having an opinion. Just apologize for discounting the ones that don’t agree with yours. It’s listed as very positive on Steam and sold very well. Your hyperbole about everyone saying it was bad is provably wrong.
If I can get Skyrim level titty modding I’ll be happy
I’ve heard it’s more action and less role playing than Skyrim, which sounds perfect for me. Does that match your experience?
This is a genuine question and not me trying to be snarky or anything: how’s that possible? Was there any meaningful role playing in Skyrim at all?
To me the system simplification of Skyrim went so far that the only real role you could play was the dragonborn - not your specific one but a generic dragonborn who could be anyone and everything at the same time. Maybe my definition of role playing is outdated as I feel it should include choices and consequences (like blocking or limiting access to some content) so I’d be grateful if you could expand on that.
Again, I’m not trying to suggest you’re wrong or anything, I’m just curious about your perspective (or something more about what you’ve read).
There’s never been much content blocking in elder scrolls. You could always master every skill even in Morrowind. Morrowind had a few exclusive guilds, but even Skyrim had a couple. Role playing in Skyrim is self imposed.
Guild exclusivity is actually what I had in mind. Sure, there’s nothing that significantly changes the main quest in TES games (and I think I misremembered how much blocking is there in previous titles) but that still counts for me personally. Self-imposed role play is fine in general (I do it all the time in games in fact) but I still think that lack of reasonable requirements for some (optional?) content makes the world feel more generic and player-focused than I’d like.
Thanks for the reminder though.
I think what I read was actually about oblivion rather than Skyrim, but I’m not sure if that changes your questions or not. I agree that the Skyrim character did feel like a genetic dragonborn. The guild quests especially made it feel that way. (I’m the head wizard, but also chief fighter dude and captain of the thieves guild… What?)
I guess for the role play aspect I prefer games to more narrowly define the main character and tell the story from there rather than leave it up to me to decide who the character becomes. A Plague Tale is a great example of this type of story telling, but of course it isn’t at all comparable to an open world game.
Change from Oblivion to Skyrim would definitely affect my question. I do think the former had more “my kind” of role playing so the initial thought would be more understandable for me.
Thanks for the answer. I get what you mean about playing as more defined main characters, it definitely has it’s benefits over more open-ended approach.
No, there wasn’t - Skyrim is the video game equivalent of makeup on an otherwise uninteresting individual. Might seem pretty at first, but the lack of depth or meaning dulls any beauty.
In my experience, there are actually a lot more dialogue choices based on your skills, which I really liked—it makes me feel more connected to my character. So I’d say there’s more role-playing depth than Skyrim, but at the same time, the action feels better too.
I really enjoy the combat; it’s not easy, even on medium difficulty. If I’m not careful, I can die pretty quickly, which makes it more fun and engaging for me.
The only downside is that the world feels smaller than Skyrim. In Skyrim, I had this feeling that the world was endless, but in Avowed, it feels more limited. However, that’s fine—not every game can be a legend like Skyrim for me! :)
I wish I could get into it, I’ll give it another go next week, but after a red hot try a few nights back, it just didn’t click with me.
Garrick seemed pretty chill though.
Tried it with a Nvidia card. The graphics were oddly blurry and grainy, especially anything in shadows, no matter the settings. Couldnt get past that. I’m not going to play potentially dozens of hours of nausea simulator.
Sounds like you maybe had FSR on.
and I’ve encountered zero bugs so far
This is my only complaint - it crashes a lot for me
Though I will likely not be playing the game, I have seen a lot of people running into performance problems, crashing, and just bugs in general. You aren’t the only one.
I’m a huge fan of pillars of eternity and so far this game is great… seeing the screenshots I was worried it wouldn’t “feel” like PoE but 100% feels like it to me.
90CND, woof… does it have furries? That’s my deciding factor.
Yes, there is a race of furrys
Mmmmmm okay, considered