Nintendo’s Switch has just achieved another sales milestone. Although worldwide hardware sales of the hybrid system surpassed Wii sales some time ago, there’s been an update in the US.

    • @FooBarrington
      link
      English
      3210 months ago

      They sold a lot of Wii’s, for a long time.

    • Zorque
      link
      fedilink
      1110 months ago

      Well there was that period when you couldn’t even find switches to buy, that probably didn’t help.

      • @handhookcardoor
        link
        English
        1210 months ago

        To be fair, the Wii also had that period, and it was even worse than the Switch’s launch.

        • Zorque
          link
          fedilink
          410 months ago

          I meant around Covid, several years after the launch.

    • @Foam3477
      link
      English
      210 months ago

      I guess the motion controllers gimmick was a more wide-appealing thing.

      • @[email protected]
        link
        fedilink
        English
        510 months ago

        Wii sports and wii fit sold a lot of units. My mom bought a wii fit to use with my Wii and she never games. Like ever. She was one of those moms that called other game systems “Nintendo”.

  • @MisterChief
    link
    English
    1110 months ago

    I bought 2 Switches. I bought 0 Wiis. You’re welcome Nintendo statistics.

    • @[email protected]
      link
      fedilink
      English
      510 months ago

      I’m curious: why 2? Couldn’t say no to the OLED? Did one break?

      And I’m sorry to say that I bought two Wiis and 0 Switches so we cancel each other out.

      • @HeyJoe
        link
        English
        610 months ago

        I am actually in the same boat. Brought one for myself way back in like 2016. Proceeded to have a kid and that kid is now 6 and just got him one so we can both play. I guess it’s not technically mine but 2 were definitely needed.

      • @[email protected]
        link
        fedilink
        English
        410 months ago

        Not OP, but I have two because there was too much contention on a single household switch. My household collectively also owns/owned 2xWii and 1xWiiU.

      • conciselyverbose
        link
        fedilink
        310 months ago

        OLED is pretty significant feeling because of the bigger screen.

        Though now neither get used because I have a steam deck.

      • @atrielienz
        link
        English
        110 months ago

        I bought two switches. I had an original second Gen one. I got it for Christmas as a present from hubs (technically). When the splatoon OLED came out I really wanted the better kickstand and I really liked the styling and bigger screen. I saw one in a store by happenstance and picked it up. I ended up giving my first one away to one of my friends who doesn’t have much money but wanted to play the new Zelda game. Something similar happened with my hubby. He found a Zelda ToTK switch somewhere, bought it and gave his old switch to his younger brother. Technically I also bought a switch for my mom so she could play animal crossing. So together my family has in fact bought at varying times a total of 5 switch consoles. That’s not including my son who has one (we didn’t buy it, his grandparents did). We share a Nintendo Switch online family account.

  • @bigdog_00
    link
    English
    410 months ago

    Now I’m wondering if it’ll surpass the PS2 in lifetime sales…

    • @expatriado
      link
      English
      1010 months ago

      According to new data from Circana… system achieved this feat in July 2023

      newish

      • ram
        link
        fedilink
        English
        410 months ago

        Sponsored by Circana Contributor
        Published on Aug. 28, 2023

        1 day old now, so pretty new. Sales data doesn’t release on August 1st, it needs to be compiled from its various sources, sorted, and composited together.

    • @[email protected]
      link
      fedilink
      English
      110 months ago

      You forget that the Wii was advertised to even grandparents. They aimed way beyond the gamer demography, at the cost of developing “too easy” or too hand-holding games for the system